[etoys-dev] [SVN][1104] Release-HowTo.txt: explanation of how to add example projects to the gallery

commits at etoys.squeak.org commits at etoys.squeak.org
Sun Mar 4 13:57:06 EST 2012


Repository: http://etoys.squeak.org/svn

Revision: 1104
Author:   bf
Date:     2012-03-04 18:57:03 +0000 (Sun, 04 Mar 2012)
Log Message:
-----------
Release-HowTo.txt: explanation of how to add example projects to the gallery

Modified Paths:
--------------
    trunk/Documentation/Release-HowTo.txt

-------------- next part --------------
Modified: trunk/Documentation/Release-HowTo.txt
===================================================================
--- trunk/Documentation/Release-HowTo.txt	2012-03-03 15:17:15 UTC (rev 1103)
+++ trunk/Documentation/Release-HowTo.txt	2012-03-04 18:57:03 UTC (rev 1104)
@@ -356,6 +356,27 @@
     host:ExampleEtoys user$ svn rm EtoysCastle.006.pr
     host:ExampleEtoys user$ svn add EtoysCastle.007.pr
 
+If there is a new example, it needs to be added to the Gallery project.
+This is a bit tricky, we need to ensure the example file is found in
+the ExampleEtoys folder. Here's what to do:
+
+1. Open the Gallery. Load all new examples, going back to the Gallery
+   project after each. This will add the new thumbnails, which are
+   ProjectViewMorphs.
+2. Arrange the thumbnails to your liking.
+3. Before saving the Gallery project, fix up the ProjectViewMorphs by
+   executing this:
+    World submorphsDo: [:m |
+    	((m isKindOf: ProjectViewMorph)
+    	    and: [m isTheRealProjectPresent]) ifTrue: [
+    		    m project: (DiskProxy global: #Project
+        			selector: #namedExample:
+        			args: {project name, '.pr'})]].
+   This is needed so the project will be found in the ExampleEtoys
+   folder.
+4. Move the new Gallery project file to the Etoys folder, and the
+   examples to the Etoys/ExampleEtoys folder
+
 NOTE: the Home, Gallery, and Tutorials projects in the Etoys directory
       (not Etoys/ExampleEtoys) need to be updated _before_ building the
       image, since they are preloaded into the image itself.


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