[etoys-dev] [squeakland] How to get a button to start painting

karl ramberg karlramberg at gmail.com
Tue May 15 15:27:11 EDT 2012


Hm, I just noticed a bug. This does not work with localized image.
Menu item selector is translated.

Karl

On Tue, May 15, 2012 at 7:30 PM, Harness, Kathleen
<kharness at illinois.edu> wrote:
> Hi Luis,
> The attached project works with repaint buttons for two objects, more as
> needed.
> Regards,
> Kathleen
> ________________________________
> From: squeakland-bounces at squeakland.org [squeakland-bounces at squeakland.org]
> on behalf of Ricardo Moran [richi.moran at gmail.com]
> Sent: Tuesday, May 15, 2012 9:55 AM
> To: Luis Valente
> Cc: squeakland at squeakland.org
> Subject: Re: [squeakland] How to get a button to start painting
>
> Hi,
>
> If I understood your problem correctly, I think you can create an empty
> drawing and in the button script put something like this:
>
> [ Sketch | copy | do menu item | repaint ]
>
> So now, when you click the button you'll be repainting a copy of the
> original sketch and you can use it many times.
>
> Cheers,
> Richo
>
> On Tue, May 15, 2012 at 11:30 AM, Luis Valente <is.valente at gmail.com> wrote:
>>
>> Dear friends,
>> I've a student developping a project to teach some basic math concepts. In
>> her proposal, it's needed a button to start drwaing things using the etoys
>> paintbox. Because it will be needed several times I can't recommend the "do
>> menu item" "repaint".
>> Anny suggestiont to help solve this problem will be appreciated.
>>
>> Luis
>>
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>> squeakland at squeakland.org
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>>
>
>
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>


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