[etoys-dev] Scripting Help to protoype an play with Touch Interface Ideas

Steve Thomas sthomas1 at gosargon.com
Sun Nov 4 00:33:58 EDT 2012


Okay, I went back and found the answer to my first question (how to change
script status):

self changeScript: #scriptName toStatus: #mouseEnter


And I think I can figure out a way to simulate pick up/move on next mouse
down and some of the things I am thinking about with the viewer.

Thanks,
Stephen



On Tue, Oct 30, 2012 at 7:17 PM, Steve Thomas <sthomas1 at gosargon.com> wrote:

> I am playing around trying to prototype some ideas for touch interface and
> need some coding help with the following:
>
> I need code to:
>
>
>    - change script status to any of the options listed:
>       - mouse down, mouse up, mouse still down
>
>
>    - perform each of the halo actions:
>       - open viewer
>       - move (on next touch)
>       - rotate (in increments as well
>       - Move to Trash
>       - Pick up on "click/touch"
>       - Move on "click/touch"
>       - Open Color Picker for a specific object
>       - Get Object reference when "mouse still down"
>       - Repaint
>       - Open a Viewer
>
>
>    - Show rotate handle Only  and move when I touch and drag
>       - Above, but move increments (15, 30, 45, 90 degrees)
>
>
>    - FIre a script when I mouse/hover over a scripting tile that is in a
>    viewer.  So instead of showing balloon help, I want to:
>       - show custom help , perhaps something similar to a quick guide and
>       eventually using a format similar to what Ted did for roll your own quick
>       guides, but instead using the local Etoys directories so kids and teachers
>       don't have to worry about any security or finding special directories
>       - Change scale of a scripting tile when it is in a script editor
>
> Thanks,
> Stephen
>
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