[etoys-dev] lost paint palettes

Steve Thomas sthomas1 at gosargon.com
Sun Oct 14 17:50:02 EDT 2012


Kathleen,


I was able to reproduce on a Mac running 5.0 by dragging completely off the
screen.

To get the Paint Box back (does not handle the case if they drag it to the
trash):

   1. ALT-COMMA/CTRL-COMMA/CMD-COMMA (Mac)
   2. From the Menu click <playfield options...>
   3. From Playfield Options Menu click <round up strays>

I agree this should be prevented and/or provide a simple Key Combination to
retrieve it.

Stephen

On Sun, Oct 14, 2012 at 5:07 PM, karl ramberg <karlramberg at gmail.com> wrote:

> Hi
> I can not reproduce as you describe.
>
> I can not shift drag the paint area.
> I can move the paintbox virtually off screen but for the most part it
> will move back so it's border is showing.
> But I can always grab it and move it back onscreen.
>
> Side note: I can see that menu item 'send to back' can be harmful for
> the paintbox.
> Especially when 'unlimited paint area' preference is turned on.
>
> Karl
>
>
>
> On Sun, Oct 14, 2012 at 9:02 PM, Harness, Kathleen
> <kharness at illinois.edu> wrote:
> > Hi Subbu, .
> > This below is using Etoys 5.0 on my PC.
> > Drag the paint palette out of view of the right side of the world with
> left click and drag and it does show along the edge.
> > Drag the paint palette using the black halo handle and it moves out of
> sight leaving just a little of the set of halo handles showing. Click on
> the world and those handles vanish leaving just the paint area rectangle
> and no way to get to that paint palette.
> >
> > After doing the above steps and shift drag around the remaining paint
> area rectangle, the X will delete the area. Then try to open a new paint
> tool from the Nav Bar and I get a paint area rectangle and brush still
> showing and  the message about only one paint tool at a time. Other objects
> in Supplies, eg Text are still available for use as usual, it is just paint
> tool's palette that is gone.
> >
> > I am not explaining this well. We may need to Google + screen share so I
> can show this happening. It breaks every time for me.
> >
> > Thank you for attributing to me deeper knowledge than I have . . . I do
> not know how to use this information even when I follow the steps "use
> "debug..." to "explore the world". The onion skin shows up under
> "root->submorphs->SketchEditorMorph" and its associated PaintBoxMorph is
> > held in its palette attribute. Sketch editor creates a new paintbox only
> when necessary."
> > Regards,
> > Kathleen
> >
> > ________________________________________
> > From: K. K. Subramaniam [kksubbu.ml at gmail.com]
> > Sent: Sunday, October 14, 2012 10:37 AM
> > To: Harness, Kathleen
> > Cc: etoys-dev at squeakland.org; Kathleen Harness
> > Subject: Re: [etoys-dev] lost paint palettes
> >
> > On Sunday 14 Oct 2012 12:42:16 PM Harness, Kathleen wrote:
> >> Subbu,
> >> I am using Etoys 5 here at home and the students were using the latest
> >> version of Etoys-to-Go. In either case, slide the paint palette out of
> >> sight, (I see the resistance you describe as sticking to an edge) but
> then
> >> click on the world and the paint palette's halo vanishes, the palette is
> >> out of sight and the paint area is still there.
> > I just downloaded Etoys-To-Go-5.0 from squeakland and couldn't reproduce
> this
> > behavior. When I drag the palette off the right edge, the palette's
> border
> > sticks out at that edge. If I now click on the world, the halo does
> vanish but
> > the border is still stuck at the edge. I could restore the palette back
> into
> > the screen area by dragging on the border.
> >
> >> Using the Shift-drag rectangle discards that lonesome paint area but
> >> clicking for a new paint tool from the Navigator Bar brings the message
> >> "you can only paint one object at a time".
> > I couldn't reproduce this too. If I drag-select the sketch editor skin
> and
> > delete it, the paintbox still hangs around but if I click the "make a
> > painting" button, I get a new sketch editor associated with the old
> paintbox.
> >
> > BTW, you can bring up the world menu with one of
> ALT-COMMA/CTRL-COMMA/CMD-
> > COMMA and then use "debug..." to "explore the world". The onion skin
> shows up
> > under "root->submorphs->SketchEditorMorph" and its associated
> PaintBoxMorph is
> > held in its palette attribute. Sketch editor creates a new paintbox only
> when
> > necessary.
> >
> > Regards .. Subbu
> > _______________________________________________
> > etoys-dev mailing list
> > etoys-dev at squeakland.org
> > http://lists.squeakland.org/mailman/listinfo/etoys-dev
> _______________________________________________
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> etoys-dev at squeakland.org
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