[etoys-notify] [SVN][690] Commit from Sugar Labs: Translation System by user cjl.: 714 of 714 messages translated (0 fuzzy).

commits at etoys.squeak.org commits at etoys.squeak.org
Wed Feb 16 09:48:44 EST 2011


Repository: http://etoys.squeak.org/svn

Revision: 690
Author:   pootle
Date:     2011-02-16 14:48:44 +0000 (Wed, 16 Feb 2011)
Log Message:
-----------
Commit from Sugar Labs: Translation System by user cjl.: 714 of 714 messages translated (0 fuzzy).

Modified Paths:
--------------
    trunk/po/en/Etoys.po

-------------- next part --------------
Modified: trunk/po/en/Etoys.po
===================================================================
--- trunk/po/en/Etoys.po	2011-02-16 14:48:37 UTC (rev 689)
+++ trunk/po/en/Etoys.po	2011-02-16 14:48:44 UTC (rev 690)
@@ -1,24 +1,27 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: eToys\n"
-"POT-Creation-Date: 2010-08-27 15:31-0000\n"
-"PO-Revision-Date: 2010-08-27 15:31-0000\n"
-"Last-Translator: \n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2010-09-19 19:38-0000\n"
+"PO-Revision-Date: 2010-12-08 00:13+0200\n"
+"Last-Translator: Chris <cjl at laptop.org>\n"
 "Language-Team: \n"
+"Language: en\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Etoys-SystemVersion: etoys4.1 of 29 April 2010 update 2383 (repo v1295 of 25 August 2010)\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"X-Generator: Pootle 2.0.3\n"
 "X-Etoys-Domain: Etoys\n"
+"X-Etoys-SystemVersion: etoys4.1 of 19 September 2010 update 2387\n"
 
-
 #: Language name as you'd like it to appear in the Languages menu
 msgid "Language-Name"
 msgstr "English"
 
 #: Directionality of language
 msgid "Language-Direction"
-msgstr ""
+msgstr "LTR"
 
 #: Etoys-Buttons,ButtonProperties_class>>defaultNameStemForInstances,EToyVocabulary_class>>masterOrderingOfCategorySymbols,ScriptableButton_class>>defaultNameStemForInstances
 msgid "button"
@@ -284,7 +287,7 @@
 
 #: Etoys-Experimental,ObjectPropertiesMorph>>paneForRadialGradientToggle
 msgid " Radial gradient"
-msgstr "radial gradient"
+msgstr " Radial gradient"
 
 #: Etoys-Experimental,ObjectPropertiesMorph>>paneForRadialGradientToggle
 msgid "Turn radial gradient on or off"
@@ -588,7 +591,8 @@
 
 #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions
 msgid "strip away the function call, leaving just its former argument in its place"
-msgstr "strip away the function call, leaving just its former argument in its place"
+msgstr ""
+"strip away the function call, leaving just its former argument in its place"
 
 #: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions
 msgid "strip away the parenthesises"
@@ -604,11 +608,15 @@
 
 #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions,NumericReadoutTile_class>>supplementaryPartsDescriptions
 msgid "A number readout for a Stack.  Shows current value.  Click and type the value."
-msgstr "A number readout for a Stack.  Shows current value.  Click and type the value."
+msgstr ""
+"A number readout for a Stack.  Shows current value.  Click and type the "
+"value."
 
 #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions
 msgid "A number readout for a Stack.  Shows current value.  Click and type the value.  Shift-click on title to edit."
-msgstr "A number readout for a Stack.  Shows current value.  Click and type the value.  Shift-click on title to edit."
+msgstr ""
+"A number readout for a Stack.  Shows current value.  Click and type the "
+"value.  Shift-click on title to edit."
 
 #: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions
 msgid "Number (bare)"
@@ -638,7 +646,7 @@
 msgid "Repeat Tile"
 msgstr "Repeat Tile"
 
-#: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>setupCostume,PhraseTileForTimesRepeat>>setupCostume,TimesRow>>initialize
+#: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>setupCostume,PhraseTileForTimesRepeat>>setupCostume,TimesRepeatMorph>>initialize,TimesRow>>initialize
 msgid "Repeat"
 msgstr "Repeat"
 
@@ -688,7 +696,10 @@
 
 #: Etoys-Scripting_Tiles,TileMorph>>addCustomMenuItems:hand:
 msgid "This tile refers to an actual graphical object; use this menu item to grab that object.  Caution!  This may remove the object from a place it really ought to stay."
-msgstr "This tile refers to an actual graphical object; use this menu item to grab that object.  Caution!  This may remove the object from a place it really ought to stay."
+msgstr ""
+"This tile refers to an actual graphical object; use this menu item to grab "
+"that object.  Caution!  This may remove the object from a place it really "
+"ought to stay."
 
 #: Etoys-Scripting_Tiles,TileMorph>>options
 msgid "false"
@@ -786,7 +797,9 @@
 
 #: Etoys-Scripting,AllScriptsTool_class>>descriptionForPartsBin
 msgid "A tool allowing you to monitor and change the status of all scripts in your project"
-msgstr "A tool allowing you to monitor and change the status of all scripts in your project"
+msgstr ""
+"A tool allowing you to monitor and change the status of all scripts in your "
+"project"
 
 #: Etoys-Scripting,AllScriptsTool_class>>registerInFlapsRegistry
 msgid "A tool that lets you control all the running scripts in your world"
@@ -794,7 +807,8 @@
 
 #: Etoys-Scripting,AllScriptsTool_class>>registerInFlapsRegistry,AllScriptsTool_class>>registerInFlapsRegistry
 msgid "A tool that lets you see and control all the running scripts in your project"
-msgstr "A tool that lets you see and control all the running scripts in your project"
+msgstr ""
+"A tool that lets you see and control all the running scripts in your project"
 
 #: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls
 msgid "all instances"
@@ -802,7 +816,11 @@
 
 #: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls
 msgid "If checked, then entries for all instances will be shown, but if not checked, scripts for only one representative of each different kind of object will be shown.  Consult the help available by clicking on the purple ? for more information."
-msgstr "If checked, then entries for all instances will be shown, but if not checked, scripts for only one representative of each different kind of object will be shown.  Consult the help available by clicking on the purple ? for more information."
+msgstr ""
+"If checked, then entries for all instances will be shown, but if not "
+"checked, scripts for only one representative of each different kind of "
+"object will be shown.  Consult the help available by clicking on the purple "
+"? for more information."
 
 #: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls
 msgid "If checked, then only scripts that are paused or ticking will be shown"
@@ -814,7 +832,9 @@
 
 #: Etoys-Scripting,AllScriptsTool>>dismissButton
 msgid "Click here to remove this tool from the screen; you can get another one any time you want from the Widgets flap"
-msgstr "Click here to remove this tool from the screen; you can get another one any time you want from the Widgets flap"
+msgstr ""
+"Click here to remove this tool from the screen; you can get another one any "
+"time you want from the Widgets flap"
 
 #: Etoys-Scripting,AllScriptsTool>>helpString
 msgid ""
@@ -847,34 +867,59 @@
 "\n"
 "This is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!"
 msgstr ""
-"This tool allows you to see all the scripts for all the objects in this project.\n"
+"This tool allows you to see all the scripts for all the objects in this "
+"project.\n"
 "\n"
-"Sometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be \"paused.\")\n"
+"Sometimes you are only interested in those scripts that are ticking, or that "
+"are *ready* to tick when you hit the GO button (which are said to be "
+"\"paused.\")\n"
 "\n"
-"* Check \"tickers only\" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.\n"
+"* Check \"tickers only\" if you only want to see such scripts -- i.e., scripts "
+"that are either paused or ticking.\n"
 "\n"
-"* If \"tickers only\" is *not* checked, then all scripts will be shown, whatever their status.\n"
+"* If \"tickers only\" is *not* checked, then all scripts will be shown, "
+"whatever their status.\n"
 "\n"
-"* The other checkbox, labeled \"all instances\", only comes into play if you have created \"multiple sibling instances\" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as \"propagate status to siblings\".\n"
+"* The other checkbox, labeled \"all instances\", only comes into play if you "
+"have created \"multiple sibling instances\" (good grief) of the same object, "
+"which share the same scripts; if you have such things, it is often "
+"convenient to see the scripts of just *one* such sibling, because it will "
+"take up less space and require less mindshare -- and note that you can "
+"control a script for an object *and* all its siblings from the menu of that "
+"one that you see, via menu items such as \"propagate status to siblings\".\n"
 "\n"
-"* If \"all instances\" is checked, scripts for all sibling instances will be shown, whereas if \"all instances\" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.\n"
+"* If \"all instances\" is checked, scripts for all sibling instances will be "
+"shown, whereas if \"all instances\" is *not* checked, only one of each group "
+"of siblings will be selected to have its scripts shown.\n"
 "\n"
-"But how do you get \"multiple sibling instances\" of the same object?  There are several ways:\n"
+"But how do you get \"multiple sibling instances\" of the same object?  There "
+"are several ways:\n"
 "\n"
-"(1)  Use the \"make a sibling instance\" or the \"make multiple siblings...\" menu item in the halo menu of a scripted object.\n"
+"(1)  Use the \"make a sibling instance\" or the \"make multiple siblings...\" "
+"menu item in the halo menu of a scripted object.\n"
 "\n"
 "(2)  Use the \"copy\" tile in a script.\n"
 "\n"
-"(3)  Request \"give me a copy now\" from the menu associated with the \"copy\" item in a Viewer.\n"
+"(3)  Request \"give me a copy now\" from the menu associated with the \"copy\" "
+"item in a Viewer.\n"
 "\n"
-"If you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the \"all instances\" checkbox governs.\n"
+"If you have on your screen multiple sibling instances of the same object, "
+"then you may or may want to see them all in the All Scripts tool, and that "
+"is what the \"all instances\" checkbox governs.\n"
 "\n"
 "Set \"all instances\" if you want a separate entry for each instance, as\n"
 "opposed to a single representative of that kind of object.\n"
 "\n"
-"Note that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original.  It will in many ways seem to be, because it will start out its life having the same scripts as the original.  But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.\n"
+"Note that if you obtain a copy of an object by using the green halo handle, "
+"it will *not* be a sibling instance of the original.  It will in many ways "
+"seem to be, because it will start out its life having the same scripts as "
+"the original.  But it will then lead an independent life, so that changes to "
+"scripts of the original will not be reflected in it, and vice-versa.\n"
 "\n"
-"This is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!"
+"This is an important distinction, and an unavoidable one because people "
+"sometimes want the deep sharing of sibling instances and sometimes they "
+"clearly do not.  But the truly understandable description of these concepts "
+"and distinctions certainly lies *ahead* of us!"
 
 #: Etoys-Scripting,AllScriptsTool>>openUpButton
 msgid "open or close the lower portion that shows individual scripts"
@@ -914,11 +959,15 @@
 
 #: Etoys-Scripting,CategoryViewer>>phraseForTest
 msgid "Press here to tear off a  TEST/YES/NO unit which you can drop into your script"
-msgstr "Press here to tear off a  TEST/YES/NO unit which you can drop into your script"
+msgstr ""
+"Press here to tear off a  TEST/YES/NO unit which you can drop into your "
+"script"
 
 #: Etoys-Scripting,CategoryViewer>>phraseForTimesRepeat
 msgid "Drag here to tear off a  Repeat/Times unit which you can drop into your script"
-msgstr "Drag here to tear off a  Repeat/Times unit which you can drop into your script"
+msgstr ""
+"Drag here to tear off a  Repeat/Times unit which you can drop into your "
+"script"
 
 #: Etoys-Scripting,CategoryViewer>>showCategoriesFor:
 msgid "can be found in the following categories"
@@ -938,7 +987,9 @@
 
 #: Etoys-Scripting,GoldBoxMenu>>initializeFor:
 msgid "A tile representing a function call.  Click on the function name or the arrows to change functions."
-msgstr "A tile representing a function call.  Click on the function name or the arrows to change functions."
+msgstr ""
+"A tile representing a function call.  Click on the function name or the "
+"arrows to change functions."
 
 #: Etoys-Scripting,GoldBoxMenu>>initializeFor:
 msgid "A tile representing the object being scripted"
@@ -1198,7 +1249,9 @@
 
 #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
 msgid "open a window that shows the code for this object in traditional programmer format"
-msgstr "open a window that shows the code for this object in traditional programmer format"
+msgstr ""
+"open a window that shows the code for this object in traditional programmer "
+"format"
 
 #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
 msgid "open lexicon with search pane"
@@ -1218,7 +1271,9 @@
 
 #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
 msgid "Specify what the limitClass should be for this Viewer -- i.e., the most generic class whose methods and categories should be considered here."
-msgstr "Specify what the limitClass should be for this Viewer -- i.e., the most generic class whose methods and categories should be considered here."
+msgstr ""
+"Specify what the limitClass should be for this Viewer -- i.e., the most "
+"generic class whose methods and categories should be considered here."
 
 #: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
 msgid "view morph directly"
@@ -1252,7 +1307,9 @@
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:
 msgid "Add a new variable to this object and all of its siblings.  You will be asked to supply a name for it."
-msgstr "Add a new variable to this object and all of its siblings.  You will be asked to supply a name for it."
+msgstr ""
+"Add a new variable to this object and all of its siblings.  You will be "
+"asked to supply a name for it."
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:
 msgid "add a new script"
@@ -1268,7 +1325,9 @@
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:
 msgid "choose this to obtain a tile which represents the object associated with this script"
-msgstr "choose this to obtain a tile which represents the object associated with this script"
+msgstr ""
+"choose this to obtain a tile which represents the object associated with "
+"this script"
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:,ScriptInstantiation>>offerShiftedMenuIn:
 msgid "grab this object"
@@ -1276,7 +1335,9 @@
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:
 msgid "If you have misplaced the object that this Viewer is looking at, use this item to (try to) make it visible"
-msgstr "If you have misplaced the object that this Viewer is looking at, use this item to (try to) make it visible"
+msgstr ""
+"If you have misplaced the object that this Viewer is looking at, use this "
+"item to (try to) make it visible"
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptInstantiation>>offerMenuIn:
 msgid "more..."
@@ -1288,7 +1349,9 @@
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:
 msgid "This will actually pick up the object this Viewer is looking at, and hand it to you.  Click the (left) button to drop it"
-msgstr "This will actually pick up the object this Viewer is looking at, and hand it to you.  Click the (left) button to drop it"
+msgstr ""
+"This will actually pick up the object this Viewer is looking at, and hand it "
+"to you.  Click the (left) button to drop it"
 
 #: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:
 msgid "tile representing this object"
@@ -1375,8 +1438,7 @@
 #: Etoys-Scripting,PlayerSurrogate>>forciblyRenamePlayer
 msgid ""
 "okay, this object is now named\n"
-msgstr ""
-"okay, this object is now named\n"
+msgstr "okay, this object is now named\n"
 
 #: Etoys-Scripting,PlayerSurrogate>>forciblyRenamePlayer
 msgid "Type the name you insist upon"
@@ -1410,7 +1472,10 @@
 
 #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit
 msgid "If you want to give this object a name which conflicts with the name of some other object in the project, use this command.  The other object with the same name will in the process be given a different name."
-msgstr "If you want to give this object a name which conflicts with the name of some other object in the project, use this command.  The other object with the same name will in the process be given a different name."
+msgstr ""
+"If you want to give this object a name which conflicts with the name of some "
+"other object in the project, use this command.  The other object with the "
+"same name will in the process be given a different name."
 
 #: Etoys-Scripting,PlayerSurrogate>>playerButtonHit
 msgid "inspect object"
@@ -1462,7 +1527,9 @@
 
 #: Etoys-Scripting,ScriptableButton_class>>descriptionForPartsBin
 msgid "A button to use with tile scripting; its script will be a method of its containing playfield"
-msgstr "A button to use with tile scripting; its script will be a method of its containing playfield"
+msgstr ""
+"A button to use with tile scripting; its script will be a method of its "
+"containing playfield"
 
 #: Etoys-Scripting,ScriptableButton_class>>registerInFlapsRegistry
 msgid "A button whose script will be a method of the background Player"
@@ -1610,11 +1677,14 @@
 
 #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:
 msgid "If you have misplaced the object bearing this script, use this item to (try to) make it visible"
-msgstr "If you have misplaced the object bearing this script, use this item to (try to) make it visible"
+msgstr ""
+"If you have misplaced the object bearing this script, use this item to (try "
+"to) make it visible"
 
 #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu
 msgid "open a little window that shows the Smalltalk code underlying this script."
-msgstr "open a little window that shows the Smalltalk code underlying this script."
+msgstr ""
+"open a little window that shows the Smalltalk code underlying this script."
 
 #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu
 msgid "open the viewer of the object to which this script belongs"
@@ -1642,7 +1712,9 @@
 
 #: Etoys-Scripting,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:
 msgid "This will actually pick up the object bearing this script and hand it to you.  Click the (left) button to drop it"
-msgstr "This will actually pick up the object bearing this script and hand it to you.  Click the (left) button to drop it"
+msgstr ""
+"This will actually pick up the object bearing this script and hand it to "
+"you.  Click the (left) button to drop it"
 
 #: Etoys-Scripting,ScriptEditorMorph>>showingCaretsString
 msgid "show arrows"
@@ -1680,7 +1752,9 @@
 
 #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn:
 msgid "Make the status of this script in all of my sibling instances be the same as the status you see here"
-msgstr "Make the status of this script in all of my sibling instances be the same as the status you see here"
+msgstr ""
+"Make the status of this script in all of my sibling instances be the same as "
+"the status you see here"
 
 #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn:
 msgid "Open up a Viewer for this object"
@@ -1704,15 +1778,21 @@
 
 #: Etoys-Scripting,ScriptInstantiation>>offerMenuIn:
 msgid "The \"more...\" branch offers you menu items that are less frequently used."
-msgstr "The \"more...\" branch offers you menu items that are less frequently used."
+msgstr ""
+"The \"more...\" branch offers you menu items that are less frequently used."
 
 #: Etoys-Scripting,ScriptInstantiation>>offerShiftedMenuIn:
 msgid "Caution!  This is irreversibly destructive -- it removes the script from the system."
-msgstr "Caution!  This is irreversibly destructive -- it removes the script from the system."
+msgstr ""
+"Caution!  This is irreversibly destructive -- it removes the script from the "
+"system."
 
 #: Etoys-Scripting,ScriptInstantiation>>offerShiftedMenuIn:
 msgid "Wherever this object currently is, the \"grab\" command will rip it out, and place it in your \"hand\".  This is a very drastic step, that can disassemble things that may be very hard to put back together!"
-msgstr "Wherever this object currently is, the \"grab\" command will rip it out, and place it in your \"hand\".  This is a very drastic step, that can disassemble things that may be very hard to put back together!"
+msgstr ""
+"Wherever this object currently is, the \"grab\" command will rip it out, and "
+"place it in your \"hand\".  This is a very drastic step, that can disassemble "
+"things that may be very hard to put back together!"
 
 #: Etoys-Scripting,ScriptInstantiation>>presentScriptStatusPopUp
 msgid "apply my status to all siblings"
@@ -1764,7 +1844,10 @@
 
 #: Etoys-Scripting,ScriptInstantiation>>statusControlRowIn:
 msgid "This is the name of the player to which this script belongs; if you click here, you will get a menu of interesting options pertaining to this player and script"
-msgstr "This is the name of the player to which this script belongs; if you click here, you will get a menu of interesting options pertaining to this player and script"
+msgstr ""
+"This is the name of the player to which this script belongs; if you click "
+"here, you will get a menu of interesting options pertaining to this player "
+"and script"
 
 #: Etoys-Scripting,ScriptInstantiation>>statusControlRowIn:
 msgid "This is the name of the script to which this entry pertains."
@@ -1788,7 +1871,10 @@
 
 #: Etoys-Scripting,SearchingViewer>>addNamePaneTo:,SearchingViewer>>updateSearchButtonLabel
 msgid "Type some letters into the pane at right, and then press this Search button (or hit RETURN) and all tiles that match what you typed will appear in the list below."
-msgstr "Type some letters into the pane at right, and then press this Search button (or hit RETURN) and all tiles that match what you typed will appear in the list below."
+msgstr ""
+"Type some letters into the pane at right, and then press this Search button "
+"(or hit RETURN) and all tiles that match what you typed will appear in the "
+"list below."
 
 #: Etoys-Scripting,SearchingViewer>>doSearchFrom:interactive:
 msgid "No matches found for \""
@@ -1800,7 +1886,9 @@
 
 #: Etoys-Scripting,SlotInformation>>documentation
 msgid "This is a variable defined by you.  Please edit this into your own meaningful documentation."
-msgstr "This is a variable defined by you.  Please edit this into your own meaningful documentation."
+msgstr ""
+"This is a variable defined by you.  Please edit this into your own "
+"meaningful documentation."
 
 #: Etoys-Scripting,StandardViewer>>addHeaderMorphWithBarHeight:includeDismissButton:
 msgid "Click here to edit the player's name."
@@ -1860,19 +1948,27 @@
 
 #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions
 msgid "An object you can use to make pictures represent the speech of a character in a comic"
-msgstr "An object you can use to make pictures represent the speech of a character in a comic"
+msgstr ""
+"An object you can use to make pictures represent the speech of a character "
+"in a comic"
 
 #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions
 msgid "An object you can use to make pictures represent the thoughts of a character in a comic"
-msgstr "An object you can use to make pictures represent the thoughts of a character in a comic"
+msgstr ""
+"An object you can use to make pictures represent the thoughts of a character "
+"in a comic"
 
 #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions
 msgid "An object you can use to make words represent the speech of a character in a comic"
-msgstr "An object you can use to make words represent the speech of a character in a comic"
+msgstr ""
+"An object you can use to make words represent the speech of a character in a "
+"comic"
 
 #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions
 msgid "An object you can use to make words represent the thoughts of a character in a comic"
-msgstr "An object you can use to make words represent the thoughts of a character in a comic"
+msgstr ""
+"An object you can use to make words represent the thoughts of a character in "
+"a comic"
 
 #: Etoys-SpeechBubbles,SpeechBubbleMorph_class>>supplementaryPartsDescriptions
 msgid "Speech bubble"
@@ -1941,22 +2037,50 @@
 "\n"
 "Besides text fields, it is also possible to have picture-valued fields -- and potentially fields with data values of any other type as well."
 msgstr ""
-"A \"stack\" is a place where you can create, store, view and retrieve data \"fields\" from a set of \"cards\".  Data that you want to occur on every card (such as a name and an address in an Address Stack) are represented by objects such as \"Simple Text\", \"Fancy Text\", and \"Scrolling Text\" that you obtain from the Stack Tools flap.\n"
+"A \"stack\" is a place where you can create, store, view and retrieve data "
+"\"fields\" from a set of \"cards\".  Data that you want to occur on every card "
+"(such as a name and an address in an Address Stack) are represented by "
+"objects such as \"Simple Text\", \"Fancy Text\", and \"Scrolling Text\" that you "
+"obtain from the Stack Tools flap.\n"
 "\n"
-"When you look at a card in a Stack, you may be seeing three different kinds of material.  Press the § button in the stack's controls to see the current designations, and use the \"explain designations\" to get a reminder of what the three different colors mean.\n"
-"·  Things that are designated to be seen on every card, and have the same contents whichever card is being shown. (green)\n"
-"·  Things that are designated to be seen on every card, with each card having its own value for them. (orange)\n"
-"·  Things that are designated to occur only on the particular card at hand. (red)\n"
+"When you look at a card in a Stack, you may be seeing three different kinds "
+"of material.  Press the § button in the stack's controls to see the current "
+"designations, and use the \"explain designations\" to get a reminder of what "
+"the three different colors mean.\n"
+"·  Things that are designated to be seen on every card, and have the same "
+"contents whichever card is being shown. (green)\n"
+"·  Things that are designated to be seen on every card, with each card "
+"having its own value for them. (orange)\n"
+"·  Things that are designated to occur only on the particular card at hand. "
+"(red)\n"
 "\n"
-"Use the \"stack/cards\" menu (in an object's halo menu) to change the designation of any object.  For example, if you have an object that is private to just one card, and you want to make it visible on all cards, use \"place onto background\".  If you further want it to hold a separate value for each separate card, use \"start holding separate data for each instance\".\n"
+"Use the \"stack/cards\" menu (in an object's halo menu) to change the "
+"designation of any object.  For example, if you have an object that is "
+"private to just one card, and you want to make it visible on all cards, use "
+"\"place onto background\".  If you further want it to hold a separate value "
+"for each separate card, use \"start holding separate data for each instance\".\n"
 "\n"
-"The normal sequence to define a Stack's structure is to obtain a blank Stack, then create your fields by grabbing what you want from the Stack Tools flap and dropping it where you want it in the stack.  For easiest use, give a name to each field (by editing the name in its halo) *before* you put it onto the background..  Those fields that you want to represent the basic data of the stack need to be given names, placed on the background, and then told to hold separate data.\n"
+"The normal sequence to define a Stack's structure is to obtain a blank "
+"Stack, then create your fields by grabbing what you want from the Stack "
+"Tools flap and dropping it where you want it in the stack.  For easiest use, "
+"give a name to each field (by editing the name in its halo) *before* you "
+"put it onto the background..  Those fields that you want to represent the "
+"basic data of the stack need to be given names, placed on the background, "
+"and then told to hold separate data.\n"
 "\n"
-"When you hit the + button in a stack's controls, a new card is created with default values in all the fields.  You can arrange for a particular default value to be used in a field -- do this either for one field at a time with \"be default value on new card\", or you can request that the all the values seen on a particular card serve as default by choosing \"be defaults for new cards\" from the stack's · menu.\n"
+"When you hit the + button in a stack's controls, a new card is created with "
+"default values in all the fields.  You can arrange for a particular default "
+"value to be used in a field -- do this either for one field at a time with "
+"\"be default value on new card\", or you can request that the all the values "
+"seen on a particular card serve as default by choosing \"be defaults for new "
+"cards\" from the stack's · menu.\n"
 "\n"
-"It is also possible to have multiple \"backgrounds\" in the same stack -- each different background defines a different data structure, and cards from multiple backgrounds can be freely mixed in the same stack.\n"
+"It is also possible to have multiple \"backgrounds\" in the same stack -- each "
+"different background defines a different data structure, and cards from "
+"multiple backgrounds can be freely mixed in the same stack.\n"
 "\n"
-"Besides text fields, it is also possible to have picture-valued fields -- and potentially fields with data values of any other type as well."
+"Besides text fields, it is also possible to have picture-valued fields -- "
+"and potentially fields with data values of any other type as well."
 
 #: Etoys-Stacks,StackMorph>>addBookMenuItemsTo:hand:
 msgid "book..."
@@ -2226,7 +2350,9 @@
 
 #: Etoys-Stacks,StackMorph>>invokeBookMenu
 msgid "Make these current field values be the defaults for their respective fields on new cards"
-msgstr "Make these current field values be the defaults for their respective fields on new cards"
+msgstr ""
+"Make these current field values be the defaults for their respective fields "
+"on new cards"
 
 #: Etoys-Stacks,StackMorph>>invokeBookMenu
 msgid "make a new background..."
@@ -2250,7 +2376,9 @@
 
 #: Etoys-Stacks,StackMorph>>invokeBookMenu
 msgid "Sort all the cards of the current background using some field as the sort key"
-msgstr "Sort all the cards of the current background using some field as the sort key"
+msgstr ""
+"Sort all the cards of the current background using some field as the sort "
+"key"
 
 #: Etoys-Stacks,StackMorph>>invokeBookMenu,StackMorph_class>>formerDescriptionForPartsBin,StackMorph_class>>registerInFlapsRegistry,StackMorph_class>>registerInFlapsRegistry
 msgid "Stack"
@@ -2392,7 +2520,9 @@
 
 #: Morphic-Kernel,Morph>>addPlayerItemsTo:
 msgid "apply the current status of all of my scripts to the scripts of all my siblings"
-msgstr "apply the current status of all of my scripts to the scripts of all my siblings"
+msgstr ""
+"apply the current status of all of my scripts to the scripts of all my "
+"siblings"
 
 #: Morphic-Kernel,Morph>>addPlayerItemsTo:
 msgid "bring all siblings to my location"
@@ -2412,7 +2542,9 @@
 
 #: Morphic-Kernel,Morph>>addPlayerItemsTo:
 msgid "Makes another morph whose player is of the same class as this one.  Both siblings will share the same scripts"
-msgstr "Makes another morph whose player is of the same class as this one.  Both siblings will share the same scripts"
+msgstr ""
+"Makes another morph whose player is of the same class as this one.  Both "
+"siblings will share the same scripts"
 
 #: Morphic-Kernel,Morph>>addPlayerItemsTo:
 msgid "make a sibling instance"
@@ -2526,7 +2658,9 @@
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "Allows you to view all the scripts in the project in a traditional programmers' \"browser\" format"
-msgstr "Allows you to view all the scripts in the project in a traditional programmers' \"browser\" format"
+msgstr ""
+"Allows you to view all the scripts in the project in a traditional "
+"programmers' \"browser\" format"
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "abandon unsituated players"
@@ -2546,7 +2680,9 @@
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "Displays a summary of all the pre-defined commands and properties in the pre-defined EToy vocabulary."
-msgstr "Displays a summary of all the pre-defined commands and properties in the pre-defined EToy vocabulary."
+msgstr ""
+"Displays a summary of all the pre-defined commands and properties in the "
+"pre-defined EToy vocabulary."
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu
 msgid "Empty out all the morphs that have accumulated in the trash can."
@@ -2554,7 +2690,9 @@
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "Ensure that all script editors are referring to the first (alphabetically by external name) Player of their type"
-msgstr "Ensure that all script editors are referring to the first (alphabetically by external name) Player of their type"
+msgstr ""
+"Ensure that all script editors are referring to the first (alphabetically by "
+"external name) Player of their type"
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu
 msgid "empty trash can"
@@ -2566,7 +2704,8 @@
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "If any items on the world desktop are currently hidden, make them visible."
-msgstr "If any items on the world desktop are currently hidden, make them visible."
+msgstr ""
+"If any items on the world desktop are currently hidden, make them visible."
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "If any items on the world desktop are currently locked, unlock them."
@@ -2574,7 +2713,9 @@
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu
 msgid "Lets you view the status of all the scripts belonging to all the scripted objects of the project."
-msgstr "Lets you view the status of all the scripts belonging to all the scripted objects of the project."
+msgstr ""
+"Lets you view the status of all the scripts belonging to all the scripted "
+"objects of the project."
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "new scripting area"
@@ -2586,7 +2727,9 @@
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "Produces a summary of scripted objects in the project, and all of their scripts."
-msgstr "Produces a summary of scripted objects in the project, and all of their scripts."
+msgstr ""
+"Produces a summary of scripted objects in the project, and all of their "
+"scripts."
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu
 msgid "Remove all the Viewers from this project."
@@ -2614,7 +2757,9 @@
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu
 msgid "Take measures that may help fix up some things about a faulty or problematical project."
-msgstr "Take measures that may help fix up some things about a faulty or problematical project."
+msgstr ""
+"Take measures that may help fix up some things about a faulty or "
+"problematical project."
 
 #: Morphic-Kernel,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu
 msgid "The place where all your trashed morphs go."
@@ -2692,7 +2837,10 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu
 msgid "Bring back all objects whose current coordinates keep them from being visible, so that at least a portion of each of my interior objects can be seen."
-msgstr "Bring back all objects whose current coordinates keep them from being visible, so that at least a portion of each of my interior objects can be seen."
+msgstr ""
+"Bring back all objects whose current coordinates keep them from being "
+"visible, so that at least a portion of each of my interior objects can be "
+"seen."
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu
 msgid "Design your own graph paper and use it as the background texture here."
@@ -2708,7 +2856,9 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "governs whether, when an object is touched inside me, a viewer should automatically be launched for it"
-msgstr "governs whether, when an object is touched inside me, a viewer should automatically be launched for it"
+msgstr ""
+"governs whether, when an object is touched inside me, a viewer should "
+"automatically be launched for it"
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu,PasteUpMorph>>presentViewMenu
 msgid "if currently showing thumbnails governs the standard height for them"
@@ -2716,7 +2866,9 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "Make viewers for all players which have user-written scripts in this playfield."
-msgstr "Make viewers for all players which have user-written scripts in this playfield."
+msgstr ""
+"Make viewers for all players which have user-written scripts in this "
+"playfield."
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "make detachable"
@@ -2736,7 +2888,9 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "Remove the viewers for all players in this playfield. This will save space before you publish this project"
-msgstr "Remove the viewers for all players in this playfield. This will save space before you publish this project"
+msgstr ""
+"Remove the viewers for all players in this playfield. This will save space "
+"before you publish this project"
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "remove viewers of all players"
@@ -2776,11 +2930,15 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether auto-line-layout, resize-to-fit, and indicate-cursor should be set to true; useful for animation control, etc"
-msgstr "whether auto-line-layout, resize-to-fit, and indicate-cursor should be set to true; useful for animation control, etc"
+msgstr ""
+"whether auto-line-layout, resize-to-fit, and indicate-cursor should be set "
+"to true; useful for animation control, etc"
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether dragging an object from the interior should produce a COPY of the object"
-msgstr "whether dragging an object from the interior should produce a COPY of the object"
+msgstr ""
+"whether dragging an object from the interior should produce a COPY of the "
+"object"
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether gridding should be used in my interior"
@@ -2792,7 +2950,9 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether large objects should be represented by thumbnail miniatures of themselves"
-msgstr "whether large objects should be represented by thumbnail miniatures of themselves"
+msgstr ""
+"whether large objects should be represented by thumbnail miniatures of "
+"themselves"
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether moving objects should stop at the edge of their container"
@@ -2808,7 +2968,9 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether the cartesian origin of the playfield should be at its lower-left corner or at the center of the playfield"
-msgstr "whether the cartesian origin of the playfield should be at its lower-left corner or at the center of the playfield"
+msgstr ""
+"whether the cartesian origin of the playfield should be at its lower-left "
+"corner or at the center of the playfield"
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether the grid should be shown when gridding is on"
@@ -2816,15 +2978,19 @@
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether the \"current\" submorph should be indicated with a dark black border"
-msgstr "whether the \"current\" submorph should be indicated with a dark black border"
+msgstr ""
+"whether the \"current\" submorph should be indicated with a dark black border"
 
 #: Morphic-Worlds,PasteUpMorph>>playfieldOptionsMenu
 msgid "whether tile phrases, dropped on me, should automatically sprout Scriptors around them"
-msgstr "whether tile phrases, dropped on me, should automatically sprout Scriptors around them"
+msgstr ""
+"whether tile phrases, dropped on me, should automatically sprout Scriptors "
+"around them"
 
 #: Morphic-Worlds,PasteUpMorph>>presentViewMenu,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu
 msgid "A tool that lets you find out about all the players used in this project"
-msgstr "A tool that lets you find out about all the players used in this project"
+msgstr ""
+"A tool that lets you find out about all the players used in this project"
 
 #: Morphic-Worlds,PasteUpMorph>>presentViewMenu,TheWorldMenu>>fullScriptingMenu,TheWorldMenu>>scriptingMenu
 msgid "gallery of players"
@@ -3018,7 +3184,9 @@
 
 #: Morphic-Worlds,StandardScriptingSystem>>stepButton
 msgid "Run every paused script exactly once.  Keep the mouse button down over \"Step\" and everything will keep running until you release it"
-msgstr "Run every paused script exactly once.  Keep the mouse button down over \"Step\" and everything will keep running until you release it"
+msgstr ""
+"Run every paused script exactly once.  Keep the mouse button down over "
+"\"Step\" and everything will keep running until you release it"
 
 #: Morphic-Worlds,StandardScriptingSystem>>stopButton
 msgid "Pause all ticking scripts."
@@ -3158,7 +3326,9 @@
 
 #: Protocols-Type_Vocabularies,NumberType>>addExtraItemsToMenu:forSlotSymbol:
 msgid "Lets you choose how many decimal places should be shown in readouts for this variable"
-msgstr "Lets you choose how many decimal places should be shown in readouts for this variable"
+msgstr ""
+"Lets you choose how many decimal places should be shown in readouts for this "
+"variable"
 
 #: Protocols-Type_Vocabularies,StringType>>defaultArgumentTile
 msgid "abc"


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