[etoys-notify] [SVN][947] Commit from Sugar Labs: Translation System by user cjl.: 714 of 714 messages translated (0 fuzzy).

commits at etoys.squeak.org commits at etoys.squeak.org
Fri Sep 16 22:45:22 EDT 2011


Repository: http://etoys.squeak.org/svn

Revision: 947
Author:   pootle
Date:     2011-09-17 02:45:22 +0000 (Sat, 17 Sep 2011)
Log Message:
-----------
Commit from Sugar Labs: Translation System by user cjl.: 714 of 714 messages translated (0 fuzzy).

Added Paths:
-----------
    trunk/po/en_US/Etoys.po

-------------- next part --------------
Added: trunk/po/en_US/Etoys.po
===================================================================
--- trunk/po/en_US/Etoys.po	2011-09-17 02:45:05 UTC (rev 946)
+++ trunk/po/en_US/Etoys.po	2011-09-17 02:45:22 UTC (rev 947)
@@ -0,0 +1,3339 @@
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2011-08-31 22:08-0000\n"
+"PO-Revision-Date: 2011-09-01 05:36+0200\n"
+"Last-Translator: Chris <cjl at laptop.org>\n"
+"Language-Team: LANGUAGE <LL at li.org>\n"
+"Language: en_US\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"X-Generator: Pootle 2.0.1\n"
+"X-Etoys-Domain: Etoys\n"
+"X-Etoys-SystemVersion: etoys4.1.2 of 31 August 2011 update 2397\n"
+
+#: Language name as you'd like it to appear in the Languages menu
+msgid "Language-Name"
+msgstr "English"
+
+#: Directionality of language
+msgid "Language-Direction"
+msgstr "LTR"
+
+#: Etoys-Buttons,ButtonProperties_class>>defaultNameStemForInstances,EToyVocabulary_class>>masterOrderingOfCategorySymbols,ScriptableButton_class>>defaultNameStemForInstances
+msgid "button"
+msgstr "button"
+
+#: Etoys-Buttons,ButtonProperties>>establishEtoyLabelWording,ScriptActivationButton>>establishLabelWording
+msgid "click to run the script \"{1}\" in player named \"{2}\""
+msgstr "click to run the script \"{1}\" in player named \"{2}\""
+
+#: Etoys-Buttons,ButtonProperties>>setActionSelector
+msgid ""
+"Please type the selector to be sent to\n"
+"the target when this button is pressed"
+msgstr ""
+"Please type the selector to be sent to\n"
+"the target when this button is pressed"
+
+#: Etoys-Buttons,ButtonProperties>>setActWhen
+msgid "Choose one of the following conditions"
+msgstr "Choose one of the following conditions"
+
+#: Etoys-Buttons,ButtonProperties>>setActWhen,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor:
+msgid "mouseDown"
+msgstr "mouseDown"
+
+#: Etoys-Buttons,ButtonProperties>>setActWhen,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor:
+msgid "mouseStillDown"
+msgstr "mouseStillDown"
+
+#: Etoys-Buttons,ButtonProperties>>setActWhen,StandardScriptingSystem>>standardEventStati,StandardScriptingSystem>>statusHelpStringFor:
+msgid "mouseUp"
+msgstr "mouseUp"
+
+#: Etoys-Buttons,ButtonProperties>>setArguments
+msgid ""
+"Please type the arguments to be sent to the target\n"
+"when this button is pressed separated by periods"
+msgstr ""
+"Please type the arguments to be sent to the target\n"
+"when this button is pressed separated by periods"
+
+#: Etoys-Buttons,ButtonProperties>>setLabel
+msgid "Please a new label for this button"
+msgstr "Please a new label for this button"
+
+#: Etoys-Experimental,EToyCommunicatorMorph_class>>instanceReport
+msgid "IP Address\\Project\\Owner"
+msgstr "IP Address\\Project\\Owner"
+
+#: Etoys-Experimental,EToyCommunicatorMorph_class>>instanceReport
+msgid "Sorted by"
+msgstr "Sorted by"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>doPopUp:event:for:,EToyProjectDetailsMorph>>fillInDetails,EToyProjectDetailsMorph>>popUpEntryNamed:,EToyProjectDetailsMorph>>popUpEntryNamed:menuTitle:
+msgid "(none)"
+msgstr "(none)"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>expandButton
+msgid "More"
+msgstr "More"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>expandButton
+msgid "Show more info on this project."
+msgstr "Show more info on this project."
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings
+msgid "Author"
+msgstr "Author"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings
+msgid "Description"
+msgstr "Description"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings
+msgid "Region"
+msgstr "Region"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings
+msgid "Subject"
+msgstr "Subject"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings
+msgid "Tags"
+msgstr "Tags"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>fieldToDetailsMappings
+msgid "Target Age"
+msgstr "Target Age"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>rebuild
+msgid "Please describe this project"
+msgstr "Please describe this project"
+
+#: Etoys-Experimental,EToyProjectDetailsMorph>>rebuild,EToyProjectQueryMorph>>rebuild
+msgid "Project Name"
+msgstr "Project Name"
+
+#: Etoys-Experimental,EToyProjectHistoryMorph_class>>descriptionForPartsBin
+msgid "A tool that lets you navigate back to recently-visited projects"
+msgstr "A tool that lets you navigate back to recently-visited projects"
+
+#: Etoys-Experimental,EToyProjectHistoryMorph_class>>descriptionForPartsBin
+msgid "ProjectHistory"
+msgstr "ProjectHistory"
+
+#: Etoys-Experimental,EToyProjectHistoryMorph>>rebuild
+msgid "Jump..."
+msgstr "Jump..."
+
+#: Etoys-Experimental,EToyProjectQueryMorph>>rebuild
+msgid "Enter things to search for"
+msgstr "Enter things to search for"
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>cancelButton,TextPropertiesMorph>>rebuild
+msgid "Cancel"
+msgstr "Cancel"
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>cancelButton
+msgid "Cancel this Publish operation."
+msgstr "Cancel this Publish operation."
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>fieldForProjectName
+msgid ""
+"Pick a name 24 characters or less and avoid the following characters:\n"
+"\n"
+" : < > | / \\ ? * \" ."
+msgstr ""
+"Pick a name 24 characters or less and avoid the following characters:\n"
+"\n"
+" : < > | / \\ ? * \" ."
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>okButton
+msgid "Change my name and continue publishing."
+msgstr "Change my name and continue publishing."
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>okButton
+msgid "OK"
+msgstr "OK"
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName
+msgid "I do need a name for the project"
+msgstr "I do need a name for the project"
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName,EtoyLoginMorph>>doOK
+msgid "Please make the name 24 characters or less"
+msgstr "Please make the name 24 characters or less"
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName
+msgid "Please remove any funny characters from the name"
+msgstr "Please remove any funny characters from the name"
+
+#: Etoys-Experimental,EToyProjectRenamerMorph>>validateTheProjectName
+msgid "Sorry that name is already used"
+msgstr "Sorry that name is already used"
+
+#: Etoys-Experimental,EtoyLoginMorph>>doOK
+msgid "Please enter your login name"
+msgstr "Please enter your login name"
+
+#: Etoys-Experimental,EtoyLoginMorph>>doOK
+msgid "Please remove any funny characters"
+msgstr "Please remove any funny characters"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>borderPrototype:help:
+msgid "This border style cannot be used here"
+msgstr "This border style cannot be used here"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneFor2ndGradientColorPicker
+msgid "2nd gradient color"
+msgstr "2nd gradient color"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderColorPicker
+msgid "Border Color"
+msgstr "Border Color"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderColorPicker
+msgid "Border style"
+msgstr "Border style"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle,ObjectPropertiesMorph>>paneForBorderStyle
+msgid "Click to select a complex framed border"
+msgstr "Click to select a complex framed border"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle,ObjectPropertiesMorph>>paneForBorderStyle
+msgid "Click to select a complex inset border"
+msgstr "Click to select a complex inset border"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle,ObjectPropertiesMorph>>paneForBorderStyle
+msgid "Click to select a complex raised border"
+msgstr "Click to select a complex raised border"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle
+msgid "Click to select a simple colored border"
+msgstr "Click to select a simple colored border"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle
+msgid "Click to select a simple inset border"
+msgstr "Click to select a simple inset border"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderStyle
+msgid "Click to select a simple raised border"
+msgstr "Click to select a simple raised border"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderWidth
+msgid "Border width"
+msgstr "Border width"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForBorderWidth
+msgid "Drag in here to change the border width"
+msgstr "Drag in here to change the border width"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForCornerRoundingToggle
+msgid " Rounded corners"
+msgstr " Rounded corners"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForCornerRoundingToggle
+msgid "Turn rounded corners on or off"
+msgstr "Turn rounded corners on or off"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForDropShadowToggle
+msgid " Drop shadow color"
+msgstr " Drop shadow color"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForDropShadowToggle
+msgid "Turn drop shadows on or off"
+msgstr "Turn drop shadows on or off"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientDirection
+msgid "Direction"
+msgstr "Direction"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientDirection
+msgid "Drag in here to change the direction of the gradient"
+msgstr "Drag in here to change the direction of the gradient"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientFillToggle
+msgid " Gradient fill"
+msgstr " Gradient fill"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientFillToggle
+msgid "Turn gradient fill on or off"
+msgstr "Turn gradient fill on or off"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientOrigin
+msgid "Drag in here to change the origin of the gradient"
+msgstr "Drag in here to change the origin of the gradient"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForGradientOrigin
+msgid "Origin"
+msgstr "Origin"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForLockedToggle
+msgid " Lock"
+msgstr " Lock"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForLockedToggle
+msgid "Turn lock on or off"
+msgstr "Turn lock on or off"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForMainColorPicker
+msgid "Color"
+msgstr "Color"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForRadialGradientToggle
+msgid " Radial gradient"
+msgstr " Radial gradient"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForRadialGradientToggle
+msgid "Turn radial gradient on or off"
+msgstr "Turn radial gradient on or off"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForShadowOffset
+msgid "Drag in here to change the offset of the shadow"
+msgstr "Drag in here to change the offset of the shadow"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForShadowOffset
+msgid "Offset"
+msgstr "Offset"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForSolidFillToggle
+msgid " Solid fill"
+msgstr " Solid fill"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForSolidFillToggle
+msgid "Turn solid fill on or off"
+msgstr "Turn solid fill on or off"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForStickinessToggle
+msgid " Sticky"
+msgstr " Sticky"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>paneForStickinessToggle
+msgid "Turn stickiness on or off"
+msgstr "Turn stickiness on or off"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons,ScriptableButton_class>>descriptionForPartsBin,ScriptableButton_class>>registerInFlapsRegistry,ScriptableButton_class>>registerInFlapsRegistry,ScriptableButton_class>>registerInFlapsRegistry
+msgid "Button"
+msgstr "Button"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons
+msgid "open a button properties panel for the morph"
+msgstr "open a button properties panel for the morph"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons
+msgid "open a text properties panel for the morph"
+msgstr "open a text properties panel for the morph"
+
+#: Etoys-Experimental,ObjectPropertiesMorph>>rebuildOptionalButtons
+msgid "Text"
+msgstr "Text"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForApplyToWholeText
+msgid " Apply changes to entire text "
+msgstr " Apply changes to entire text "
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForApplyToWholeText
+msgid "Whether to apply style changes to entire text or just selection"
+msgstr "Whether to apply style changes to entire text or just selection"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForAutoFitToggle
+msgid " Auto-Fit"
+msgstr " Auto-Fit"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForAutoFitToggle
+msgid "Turn auto-fit on or off"
+msgstr "Turn auto-fit on or off"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForMargins
+msgid "Drag in here to change the margins of the text"
+msgstr "Drag in here to change the margins of the text"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForMargins
+msgid "Margins"
+msgstr "Margins"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForTextColorPicker
+msgid "Text Color"
+msgstr "Text Color"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForWrappingToggle
+msgid " Wrapping"
+msgstr " Wrapping"
+
+#: Etoys-Experimental,TextPropertiesMorph>>paneForWrappingToggle
+msgid "Turn line wrapping on or off"
+msgstr "Turn line wrapping on or off"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "Accept"
+msgstr "Accept"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "B"
+msgstr "B"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "bold text"
+msgstr "bold text"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "cancel changes made and close panel"
+msgstr "cancel changes made and close panel"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "decrease kern"
+msgstr "decrease kern"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild,TextPropertiesMorph>>rebuild
+msgid "font changing"
+msgstr "font changing"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "I"
+msgstr "I"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "increase kern"
+msgstr "increase kern"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "italic text"
+msgstr "italic text"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "Kern+"
+msgstr "Kern+"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "Kern-"
+msgstr "Kern-"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "keep changes made and close panel"
+msgstr "keep changes made and close panel"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "Main"
+msgstr "Main"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "N"
+msgstr "N"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "n"
+msgstr "n"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "narrow text"
+msgstr "narrow text"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "normal text"
+msgstr "normal text"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "open a main properties panel for the morph"
+msgstr "open a main properties panel for the morph"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "S"
+msgstr "S"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "Size"
+msgstr "Size"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "Style"
+msgstr "Style"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "struck out text"
+msgstr "struck out text"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "U"
+msgstr "U"
+
+#: Etoys-Experimental,TextPropertiesMorph>>rebuild
+msgid "underlined text"
+msgstr "underlined text"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "as object"
+msgstr "as object"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "basic"
+msgstr "basic"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "drag & drop"
+msgstr "drag & drop"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "fill & border"
+msgstr "fill & border"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols,StandardViewer>>likelyCategoryToShow
+msgid "geometry"
+msgstr "geometry"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "layout"
+msgstr "layout"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "miscellaneous"
+msgstr "miscellaneous"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "more geometry"
+msgstr "more geometry"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols,StandardViewer>>likelyCategoryToShow
+msgid "motion"
+msgstr "motion"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "observation"
+msgstr "observation"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "pen use"
+msgstr "pen use"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "scripting"
+msgstr "scripting"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "scripts"
+msgstr "scripts"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "search"
+msgstr "search"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "sound"
+msgstr "sound"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "tests"
+msgstr "tests"
+
+#: Etoys-Protocols,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "variables"
+msgstr "variables"
+
+#: Etoys-Protocols,EToyVocabulary_class>>vocabularySummary
+msgid "command"
+msgstr "command"
+
+#: Etoys-Protocols,EToyVocabulary_class>>vocabularySummary
+msgid "property"
+msgstr "property"
+
+#: Etoys-Protocols-Type_Vocabularies,PlayerType>>addExtraItemsToMenu:forSlotSymbol:
+msgid "tiles to get..."
+msgstr "tiles to get..."
+
+#: Etoys-Protocols-Type_Vocabularies,ScriptNameType>>defaultArgumentTile
+msgid "empty script"
+msgstr "empty script"
+
+#: Etoys-Scripting_Support,WatcherWrapper>>buildReadout:,WatcherWrapper>>reconstituteName
+msgid "{1}'s {2}"
+msgstr "{1}'s {2}"
+
+#: Etoys-Scripting_Tiles,ColorTileMorph>>addColorSwatch,ColorTileMorph>>updateWordingToMatchVocabulary,EToyVocabulary_class>>masterOrderingOfCategorySymbols
+msgid "color"
+msgstr "color"
+
+#: Etoys-Scripting_Tiles,CompoundTileMorph>>initialize,PhraseTileForTest>>setupCostume,PhraseTileForTest>>setupCostume
+msgid "No"
+msgstr "No"
+
+#: Etoys-Scripting_Tiles,CompoundTileMorph>>initialize,PhraseTileForTest>>setupCostume,PhraseTileForTest>>setupCostume
+msgid "Test"
+msgstr "Test"
+
+#: Etoys-Scripting_Tiles,CompoundTileMorph>>initialize,PhraseTileForTest>>setupCostume,PhraseTileForTest>>setupCostume
+msgid "Yes"
+msgstr "Yes"
+
+#: Etoys-Scripting_Tiles,FunctionNameTile>>setOperator:,PhraseTileMorph>>justDroppedInto:event:
+msgid "parenthesized"
+msgstr "parenthesized"
+
+#: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions
+msgid "enclose within parentheses"
+msgstr "enclose within parentheses"
+
+#: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions
+msgid "parentheses"
+msgstr "parentheses"
+
+#: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions,FunctionTile>>addCustomMenuItems:hand:
+msgid "remove function"
+msgstr "remove function"
+
+#: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions
+msgid "remove parentheses"
+msgstr "remove parentheses"
+
+#: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions
+msgid "strip away the function call, leaving just its former argument in its place"
+msgstr ""
+"strip away the function call, leaving just its former argument in its place"
+
+#: Etoys-Scripting_Tiles,FunctionNameTile>>showOptions
+msgid "strip away the parenthesises"
+msgstr "strip away the parenthesises"
+
+#: Etoys-Scripting_Tiles,FunctionTile_class>>defaultNameStemForInstances
+msgid "Function"
+msgstr "Function"
+
+#: Etoys-Scripting_Tiles,MenuTile>>initialize
+msgid "send to back"
+msgstr "send to back"
+
+#: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions,NumericReadoutTile_class>>supplementaryPartsDescriptions
+msgid "A number readout for a Stack.  Shows current value.  Click and type the value."
+msgstr ""
+"A number readout for a Stack.  Shows current value.  Click and type the "
+"value."
+
+#: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions
+msgid "A number readout for a Stack.  Shows current value.  Click and type the value.  Shift-click on title to edit."
+msgstr ""
+"A number readout for a Stack.  Shows current value.  Click and type the "
+"value.  Shift-click on title to edit."
+
+#: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions
+msgid "Number (bare)"
+msgstr "Number (bare)"
+
+#: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions
+msgid "Number (fancy)"
+msgstr "Number (fancy)"
+
+#: Etoys-Scripting_Tiles,NumericReadoutTile_class>>supplementaryPartsDescriptions
+msgid "Number (mid)"
+msgstr "Number (mid)"
+
+#: Etoys-Scripting_Tiles,ParameterTile>>bePossessive
+msgid "Player"
+msgstr "Player"
+
+#: Etoys-Scripting_Tiles,ParameterTile>>bePossessive,TileMorph>>bePossessive,TileMorph>>emblazonPlayerNameOnReferenceTileWithin:,TileMorph>>retargetFrom:to:
+msgid "'s"
+msgstr "'s"
+
+#: Etoys-Scripting_Tiles,PhraseTileForTest>>mouseDown:,ScriptEditorMorph>>addYesNoToHand
+msgid "TestTile"
+msgstr "TestTile"
+
+#: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>mouseDown:
+msgid "Repeat Tile"
+msgstr "Repeat Tile"
+
+#: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>setupCostume,PhraseTileForTimesRepeat>>setupCostume,TimesRepeatMorph>>initialize,TimesRow>>initialize
+msgid "Repeat"
+msgstr "Repeat"
+
+#: Etoys-Scripting_Tiles,PhraseTileForTimesRepeat>>setupCostume,PhraseTileForTimesRepeat>>setupCostume
+msgid "Times"
+msgstr "Times"
+
+#: Etoys-Scripting_Tiles,PhraseTileMorph_class>>defaultNameStemForInstances
+msgid "PhraseTile"
+msgstr "PhraseTile"
+
+#: Etoys-Scripting_Tiles,PhraseTileMorph>>addCustomMenuItems:hand:
+msgid "Sprout a new scriptor around this phrase"
+msgstr "Sprout a new scriptor around this phrase"
+
+#: Etoys-Scripting_Tiles,PhraseTileMorph>>try
+msgid "evaluation error"
+msgstr "evaluation error"
+
+#: Etoys-Scripting_Tiles,RandomNumberTile_class>>registerInFlapsRegistry
+msgid "A random-number tile for use with tile scripting"
+msgstr "A random-number tile for use with tile scripting"
+
+#: Etoys-Scripting_Tiles,RandomNumberTile_class>>registerInFlapsRegistry
+msgid "A tile that will produce a random number in a given range"
+msgstr "A tile that will produce a random number in a given range"
+
+#: Etoys-Scripting_Tiles,RandomNumberTile_class>>registerInFlapsRegistry,RandomNumberTile_class>>registerInFlapsRegistry
+msgid "Random"
+msgstr "Random"
+
+#: Etoys-Scripting_Tiles,ScriptNameTile>>adjustHelpMessage
+msgid "The name of the script to which this operation applies"
+msgstr "The name of the script to which this operation applies"
+
+#: Etoys-Scripting_Tiles,SoundReadoutTile>>soundNameFromUser
+msgid "Sounds"
+msgstr "Sounds"
+
+#: Etoys-Scripting_Tiles,TileMorph_class>>defaultNameStemForInstances
+msgid "Tile"
+msgstr "Tile"
+
+#: Etoys-Scripting_Tiles,TileMorph>>addCustomMenuItems:hand:
+msgid "hand me this object"
+msgstr "hand me this object"
+
+#: Etoys-Scripting_Tiles,TileMorph>>addCustomMenuItems:hand:
+msgid "This tile refers to an actual graphical object; use this menu item to grab that object.  Caution!  This may remove the object from a place it really ought to stay."
+msgstr ""
+"This tile refers to an actual graphical object; use this menu item to grab "
+"that object.  Caution!  This may remove the object from a place it really "
+"ought to stay."
+
+#: Etoys-Scripting_Tiles,TileMorph>>options
+msgid "false"
+msgstr "false"
+
+#: Etoys-Scripting_Tiles,TileMorph>>options
+msgid "true"
+msgstr "true"
+
+#: Etoys-Scripting_Tiles,TilePadMorph>>addCustomMenuItems:hand:
+msgid "place in a function"
+msgstr "place in a function"
+
+#: Etoys-Scripting_Tiles,TilePadMorph>>addCustomMenuItems:hand:
+msgid "restore default tile"
+msgstr "restore default tile"
+
+#: Etoys-Scripting_Tiles,TimesRepeatTile>>initialize
+msgid "Do"
+msgstr "Do"
+
+#: Etoys-Scripting_Tiles,TimesRepeatTile>>initialize
+msgid "Script to repeat"
+msgstr "Script to repeat"
+
+#: Etoys-Scripting_Tiles,TimesRow>>initialize
+msgid "times"
+msgstr "times"
+
+#: Etoys-Scripting_Tiles,TypeListTile>>addCustomMenuItems:hand:
+msgid "choose type..."
+msgstr "choose type..."
+
+#: Etoys-Scripting_Tiles,TypeListTile>>addMenuIcon
+msgid "click here to choose a new type for this parameter"
+msgstr "click here to choose a new type for this parameter"
+
+#: Etoys-Scripting_Tiles,ViewerLine>>addCustomMenuItems:hand:
+msgid "show categories"
+msgstr "show categories"
+
+#: Etoys-Scripting,AllPlayersTool_class>>descriptionForPartsBin
+msgid "A tool showing all the players in your project"
+msgstr "A tool showing all the players in your project"
+
+#: Etoys-Scripting,AllPlayersTool_class>>descriptionForPartsBin,AllScriptsTool_class>>descriptionForPartsBin
+msgid "Scripting"
+msgstr "Scripting"
+
+#: Etoys-Scripting,AllPlayersTool>>addCustomMenuItems:hand:
+msgid "inspect"
+msgstr "inspect"
+
+#: Etoys-Scripting,AllPlayersTool>>addCustomMenuItems:hand:
+msgid "reinvigorate"
+msgstr "reinvigorate"
+
+#: Etoys-Scripting,AllPlayersTool>>addHeaderRow
+msgid "Players in this Project"
+msgstr "Players in this Project"
+
+#: Etoys-Scripting,AllPlayersTool>>helpString
+msgid ""
+"Each row represents an object, or \"player\" in the project.\n"
+"Click on the menu icon to get a menu of options concerning the player.\n"
+"Click on a player's picture to reveal its location.\n"
+"Click on the turquoise eye to open the player's viewer.\n"
+"Click on a player's name to obtain a tile representing it."
+msgstr ""
+"Each row represents an object, or \"player\" in the project.\n"
+"Click on the menu icon to get a menu of options concerning the player.\n"
+"Click on a player's picture to reveal its location.\n"
+"Click on the turquoise eye to open the player's viewer.\n"
+"Click on a player's name to obtain a tile representing it."
+
+#: Etoys-Scripting,AllPlayersTool>>presentHelp,AllPlayersTool_class>>defaultNameStemForInstances,AllPlayersTool_class>>descriptionForPartsBin
+msgid "Players"
+msgstr "Players"
+
+#: Etoys-Scripting,AllPlayersTool>>presentHelp
+msgid ""
+"\n"
+"Each row represents an object, or \"player\" in the project.\n"
+"Click on the menu icon to get a menu of options concerning the player.\n"
+"Click on a player's picture to reveal its location.\n"
+"Click on the turquoise eye to open the player's viewer.\n"
+"Click on a player's name to obtain a tile representing it."
+msgstr ""
+"\n"
+"Each row represents an object, or \"player\" in the project.\n"
+"Click on the menu icon to get a menu of options concerning the player.\n"
+"Click on a player's picture to reveal its location.\n"
+"Click on the turquoise eye to open the player's viewer.\n"
+"Click on a player's name to obtain a tile representing it."
+
+#: Etoys-Scripting,AllScriptsTool_class>>descriptionForPartsBin
+msgid "A tool allowing you to monitor and change the status of all scripts in your project"
+msgstr ""
+"A tool allowing you to monitor and change the status of all scripts in your "
+"project"
+
+#: Etoys-Scripting,AllScriptsTool_class>>registerInFlapsRegistry
+msgid "A tool that lets you control all the running scripts in your world"
+msgstr "A tool that lets you control all the running scripts in your world"
+
+#: Etoys-Scripting,AllScriptsTool_class>>registerInFlapsRegistry,AllScriptsTool_class>>registerInFlapsRegistry
+msgid "A tool that lets you see and control all the running scripts in your project"
+msgstr ""
+"A tool that lets you see and control all the running scripts in your project"
+
+#: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls
+msgid "all instances"
+msgstr "all instances"
+
+#: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls
+msgid "If checked, then entries for all instances will be shown, but if not checked, scripts for only one representative of each different kind of object will be shown.  Consult the help available by clicking on the purple ? for more information."
+msgstr ""
+"If checked, then entries for all instances will be shown, but if not "
+"checked, scripts for only one representative of each different kind of "
+"object will be shown.  Consult the help available by clicking on the purple "
+"? for more information."
+
+#: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls
+msgid "If checked, then only scripts that are paused or ticking will be shown"
+msgstr "If checked, then only scripts that are paused or ticking will be shown"
+
+#: Etoys-Scripting,AllScriptsTool>>addSecondLineOfControls
+msgid "tickers only"
+msgstr "tickers only"
+
+#: Etoys-Scripting,AllScriptsTool>>dismissButton
+msgid "Click here to remove this tool from the screen; you can get another one any time you want from the Widgets flap"
+msgstr ""
+"Click here to remove this tool from the screen; you can get another one any "
+"time you want from the Widgets flap"
+
+#: Etoys-Scripting,AllScriptsTool>>helpString
+msgid ""
+"This tool allows you to see all the scripts for all the objects in this project.\n"
+"\n"
+"Sometimes you are only interested in those scripts that are ticking, or that are *ready* to tick when you hit the GO button (which are said to be \"paused.\")\n"
+"\n"
+"* Check \"tickers only\" if you only want to see such scripts -- i.e., scripts that are either paused or ticking.\n"
+"\n"
+"* If \"tickers only\" is *not* checked, then all scripts will be shown, whatever their status.\n"
+"\n"
+"* The other checkbox, labeled \"all instances\", only comes into play if you have created \"multiple sibling instances\" (good grief) of the same object, which share the same scripts; if you have such things, it is often convenient to see the scripts of just *one* such sibling, because it will take up less space and require less mindshare -- and note that you can control a script for an object *and* all its siblings from the menu of that one that you see, via menu items such as \"propagate status to siblings\".\n"
+"\n"
+"* If \"all instances\" is checked, scripts for all sibling instances will be shown, whereas if \"all instances\" is *not* checked, only one of each group of siblings will be selected to have its scripts shown.\n"
+"\n"
+"But how do you get \"multiple sibling instances\" of the same object?  There are several ways:\n"
+"\n"
+"(1)  Use the \"make a sibling instance\" or the \"make multiple siblings...\" menu item in the halo menu of a scripted object.\n"
+"\n"
+"(2)  Use the \"copy\" tile in a script.\n"
+"\n"
+"(3)  Request \"give me a copy now\" from the menu associated with the \"copy\" item in a Viewer.\n"
+"\n"
+"If you have on your screen multiple sibling instances of the same object, then you may or may want to see them all in the All Scripts tool, and that is what the \"all instances\" checkbox governs.\n"
+"\n"
+"Set \"all instances\" if you want a separate entry for each instance, as\n"
+"opposed to a single representative of that kind of object.\n"
+"\n"
+"Note that if you obtain a copy of an object by using the green halo handle, it will *not* be a sibling instance of the original.  It will in many ways seem to be, because it will start out its life having the same scripts as the original.  But it will then lead an independent life, so that changes to scripts of the original will not be reflected in it, and vice-versa.\n"
+"\n"
+"This is an important distinction, and an unavoidable one because people sometimes want the deep sharing of sibling instances and sometimes they clearly do not.  But the truly understandable description of these concepts and distinctions certainly lies *ahead* of us!"
+msgstr ""
+"This tool allows you to see all the scripts for all the objects in this "
+"project.\n"
+"\n"
+"Sometimes you are only interested in those scripts that are ticking, or that "
+"are *ready* to tick when you hit the GO button (which are said to be "
+"\"paused.\")\n"
+"\n"
+"* Check \"tickers only\" if you only want to see such scripts -- i.e., scripts "
+"that are either paused or ticking.\n"
+"\n"
+"* If \"tickers only\" is *not* checked, then all scripts will be shown, "
+"whatever their status.\n"
+"\n"
+"* The other checkbox, labeled \"all instances\", only comes into play if you "
+"have created \"multiple sibling instances\" (good grief) of the same object, "
+"which share the same scripts; if you have such things, it is often "
+"convenient to see the scripts of just *one* such sibling, because it will "
+"take up less space and require less mindshare -- and note that you can "
+"control a script for an object *and* all its siblings from the menu of that "
+"one that you see, via menu items such as \"propagate status to siblings\".\n"
+"\n"
+"* If \"all instances\" is checked, scripts for all sibling instances will be "
+"shown, whereas if \"all instances\" is *not* checked, only one of each group "
+"of siblings will be selected to have its scripts shown.\n"
+"\n"
+"But how do you get \"multiple sibling instances\" of the same object?  There "
+"are several ways:\n"
+"\n"
+"(1)  Use the \"make a sibling instance\" or the \"make multiple siblings...\" "
+"menu item in the halo menu of a scripted object.\n"
+"\n"
+"(2)  Use the \"copy\" tile in a script.\n"
+"\n"
+"(3)  Request \"give me a copy now\" from the menu associated with the \"copy\" "
+"item in a Viewer.\n"
+"\n"
+"If you have on your screen multiple sibling instances of the same object, "
+"then you may or may want to see them all in the All Scripts tool, and that "
+"is what the \"all instances\" checkbox governs.\n"
+"\n"
+"Set \"all instances\" if you want a separate entry for each instance, as\n"
+"opposed to a single representative of that kind of object.\n"
+"\n"
+"Note that if you obtain a copy of an object by using the green halo handle, "
+"it will *not* be a sibling instance of the original.  It will in many ways "
+"seem to be, because it will start out its life having the same scripts as "
+"the original.  But it will then lead an independent life, so that changes to "
+"scripts of the original will not be reflected in it, and vice-versa.\n"
+"\n"
+"This is an important distinction, and an unavoidable one because people "
+"sometimes want the deep sharing of sibling instances and sometimes they "
+"clearly do not.  But the truly understandable description of these concepts "
+"and distinctions certainly lies *ahead* of us!"
+
+#: Etoys-Scripting,AllScriptsTool>>openUpButton
+msgid "open or close the lower portion that shows individual scripts"
+msgstr "open or close the lower portion that shows individual scripts"
+
+#: Etoys-Scripting,AllScriptsTool>>presentHelp,AllScriptsTool_class>>defaultNameStemForInstances,AllScriptsTool_class>>descriptionForPartsBin,AllScriptsTool_class>>registerInFlapsRegistry,AllScriptsTool_class>>registerInFlapsRegistry,AllScriptsTool_class>>registerInFlapsRegistry
+msgid "All Scripts"
+msgstr "All Scripts"
+
+#: Etoys-Scripting,CategoryViewer>>addHeaderMorph
+msgid ""
+"remove this pane from the screen\n"
+"don't worry -- nothing will be lost!."
+msgstr ""
+"remove this pane from the screen\n"
+"don't worry -- nothing will be lost!."
+
+#: Etoys-Scripting,CategoryViewer>>arrowSetterButtonFor:type:,CategoryViewer>>arrowSetterButton:args:
+msgid "drag from here to obtain an assignment phrase."
+msgstr "drag from here to obtain an assignment phrase."
+
+#: Etoys-Scripting,CategoryViewer>>chooseCategory
+msgid "category"
+msgstr "category"
+
+#: Etoys-Scripting,CategoryViewer>>infoButtonFor:,PlayerSurrogate>>rebuildRow
+msgid "Press here to get a menu"
+msgstr "Press here to get a menu"
+
+#: Etoys-Scripting,CategoryViewer>>phraseForCommandFrom:
+msgid ""
+"drag and drop to \n"
+"add a new script"
+msgstr ""
+"drag and drop to \n"
+"add a new script"
+
+#: Etoys-Scripting,CategoryViewer>>phraseForTest
+msgid "Press here to tear off a TEST/YES/NO unit which you can drop into your script"
+msgstr ""
+"Press here to tear off a TEST/YES/NO unit which you can drop into your "
+"script"
+
+#: Etoys-Scripting,CategoryViewer>>phraseForTimesRepeat
+msgid "Drag here to tear off a Repeat/Times unit which you can drop into your script"
+msgstr ""
+"Drag here to tear off a Repeat/Times unit which you can drop into your "
+"script"
+
+#: Etoys-Scripting,CategoryViewer>>showCategoriesFor:
+msgid "can be found in the following categories"
+msgstr "can be found in the following categories"
+
+#: Etoys-Scripting,CategoryViewer>>showCategoriesFor:
+msgid "is in the following category"
+msgstr "is in the following category"
+
+#: Etoys-Scripting,CategoryViewer>>showCategoriesFor:
+msgid "this tile is not actually suitable for use with this kind of object"
+msgstr "this tile is not actually suitable for use with this kind of object"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "A tile holding a plain number"
+msgstr "A tile holding a plain number"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "A tile representing a function call.  Click on the function name or the arrows to change functions."
+msgstr ""
+"A tile representing a function call.  Click on the function name or the "
+"arrows to change functions."
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "A tile representing the object being scripted"
+msgstr "A tile representing the object being scripted"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "A tile that will produce a random number in a given range."
+msgstr "A tile that will produce a random number in a given range."
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:,ScriptEditorMorph>>handUserButtonDownTile,StandardScriptingSystem>>anyButtonPressedTiles,StandardScriptingSystem>>buttonDownTile
+msgid "button down?"
+msgstr "button down?"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:,ScriptEditorMorph>>handUserButtonUpTile,StandardScriptingSystem>>buttonUpTile,StandardScriptingSystem>>noButtonPressedTiles
+msgid "button up?"
+msgstr "button up?"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "function"
+msgstr "function"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "Gold Box"
+msgstr "Gold Box"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "number"
+msgstr "number"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "Reports whether the mouse button is down"
+msgstr "Reports whether the mouse button is down"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "Reports whether the mouse button is up"
+msgstr "Reports whether the mouse button is up"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:,RandomNumberTile>>initialize,RandomNumberTile>>updateWordingToMatchVocabulary
+msgid "random"
+msgstr "random"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "repeat"
+msgstr "repeat"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "Test/Yes/No panes for testing a condition."
+msgstr "Test/Yes/No panes for testing a condition."
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "TimesRepeat panes for running a section of code repeatedly."
+msgstr "TimesRepeat panes for running a section of code repeatedly."
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "test"
+msgstr "test"
+
+#: Etoys-Scripting,GoldBoxMenu>>initializeFor:
+msgid "tile for me"
+msgstr "tile for me"
+
+#: Etoys-Scripting,MethodMorph_class>>defaultNameStemForInstances
+msgid "Method"
+msgstr "Method"
+
+#: Etoys-Scripting,Player>>addIdiosyncraticMenuItemsTo:forSlotSymol:
+msgid "give me a copy now"
+msgstr "give me a copy now"
+
+#: Etoys-Scripting,Player>>addIdiosyncraticMenuItemsTo:forSlotSymol:
+msgid "hand me a picture of pen trail"
+msgstr "hand me a picture of pen trail"
+
+#: Etoys-Scripting,Player>>addInstanceVariable
+msgid "name for new variable: "
+msgstr "name for new variable: "
+
+#: Etoys-Scripting,Player>>addInstanceVariable
+msgid "var"
+msgstr "var"
+
+#: Etoys-Scripting,Player>>basicBeNotZero:
+msgid ""
+"Dividing by zero makes a number too\n"
+"large for even a Sorcerer to handle.\n"
+"Please change your script."
+msgstr ""
+"Dividing by zero makes a number too\n"
+"large for even a Sorcerer to handle.\n"
+"Please change your script."
+
+#: Etoys-Scripting,Player>>basicRemoveSlotNamed:
+msgid ""
+"Caution!  There may be scripts belonging to\n"
+"other objects that may rely on the presence of\n"
+"this variable.  If there are, they may now be broken.\n"
+"You may need to fix them up manually."
+msgstr ""
+"Caution!  There may be scripts belonging to\n"
+"other objects that may rely on the presence of\n"
+"this variable.  If there are, they may now be broken.\n"
+"You may need to fix them up manually."
+
+#: Etoys-Scripting,Player>>basicRemoveSlotNamed:
+msgid ""
+"Sorry, {1} is in\n"
+"use in a script."
+msgstr ""
+"Sorry, {1} is in\n"
+"use in a script."
+
+#: Etoys-Scripting,Player>>basicRenameSlot:newSlotName:
+msgid "Caution!  References in texutally coded scripts won't be renamed."
+msgstr "Caution!  References in texutally coded scripts won't be renamed."
+
+#: Etoys-Scripting,Player>>beNotZero:
+msgid ""
+"Dividing by zero makes a number too\n"
+"\t\t\t\tlarge for even a Sorcerer to handle.\n"
+"\t\t\t\tPlease change your script."
+msgstr ""
+"Dividing by zero makes a number too\n"
+"\t\t\t\tlarge for even a Sorcerer to handle.\n"
+"\t\t\t\tPlease change your script."
+
+#: Etoys-Scripting,Player>>changeParameterTypeFor:
+msgid ""
+"Choose the TYPE\n"
+"for the parameter (currently {1})"
+msgstr ""
+"Choose the TYPE\n"
+"for the parameter (currently {1})"
+
+#: Etoys-Scripting,Player>>chooseSlotTypeFor:
+msgid ""
+"Choose the TYPE\n"
+"for {1}\n"
+msgstr ""
+"Choose the TYPE\n"
+"for {1}\n"
+
+#: Etoys-Scripting,Player>>chooseSlotTypeFor:
+msgid ""
+"\n"
+"(currently {2})"
+msgstr ""
+"\n"
+"(currently {2})"
+
+#: Etoys-Scripting,Player>>chooseUserSlot
+msgid "Please choose a variable"
+msgstr "Please choose a variable"
+
+#: Etoys-Scripting,Player>>defaultScriptName
+msgid "script"
+msgstr "script"
+
+#: Etoys-Scripting,Player>>handUserPictureOfPenTrail
+msgid "no pen trails present"
+msgstr "no pen trails present"
+
+#: Etoys-Scripting,Player>>infoFor:inViewer:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu
+msgid "add parameter"
+msgstr "add parameter"
+
+#: Etoys-Scripting,Player>>infoFor:inViewer:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu
+msgid "button to fire this script"
+msgstr "button to fire this script"
+
+#: Etoys-Scripting,Player>>infoFor:inViewer:
+msgid "destroy \""
+msgstr "destroy \""
+
+#: Etoys-Scripting,Player>>infoFor:inViewer:
+msgid "edit balloon help"
+msgstr "edit balloon help"
+
+#: Etoys-Scripting,Player>>infoFor:inViewer:,Player>>slotInfoButtonHitFor:inViewer:
+msgid "ok"
+msgstr "ok"
+
+#: Etoys-Scripting,Player>>infoFor:inViewer:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu
+msgid "remove parameter"
+msgstr "remove parameter"
+
+#: Etoys-Scripting,Player>>infoFor:inViewer:
+msgid "rename  \""
+msgstr "rename  \""
+
+#: Etoys-Scripting,Player>>methodInterfacesForInstanceVariablesCategoryIn:
+msgid "a variable defined by this object"
+msgstr "a variable defined by this object"
+
+#: Etoys-Scripting,Player>>newCostume
+msgid "choose a costume"
+msgstr "choose a costume"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "attempt repairs"
+msgstr "attempt repairs"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "browse class"
+msgstr "browse class"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "Choose a different vocabulary for this Viewer."
+msgstr "Choose a different vocabulary for this Viewer."
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "choose limit class..."
+msgstr "choose limit class..."
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "choose vocabulary..."
+msgstr "choose vocabulary..."
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "destroy all this object's scripts"
+msgstr "destroy all this object's scripts"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "expunge empty scripts"
+msgstr "expunge empty scripts"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "forget other costumes"
+msgstr "forget other costumes"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "impart scripts to..."
+msgstr "impart scripts to..."
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "inspect class"
+msgstr "inspect class"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:,ScriptInstantiation>>offerShiftedMenuIn:
+msgid "inspect morph"
+msgstr "inspect morph"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:,ScriptInstantiation>>offerShiftedMenuIn:
+msgid "inspect player"
+msgstr "inspect player"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "inspect this Viewer"
+msgstr "inspect this Viewer"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "inspect this Vocabulary"
+msgstr "inspect this Vocabulary"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "open a lexicon that has a type-in pane for search (not recommended!)"
+msgstr "open a lexicon that has a type-in pane for search (not recommended!)"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "open a window that shows the code for this object in traditional programmer format"
+msgstr ""
+"open a window that shows the code for this object in traditional programmer "
+"format"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "open lexicon with search pane"
+msgstr "open lexicon with search pane"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "open standard lexicon"
+msgstr "open standard lexicon"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "opens a Viewer directly on the rendered morph."
+msgstr "opens a Viewer directly on the rendered morph."
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "relaunch this Viewer"
+msgstr "relaunch this Viewer"
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "Specify what the limitClass should be for this Viewer -- i.e., the most generic class whose methods and categories should be considered here."
+msgstr ""
+"Specify what the limitClass should be for this Viewer -- i.e., the most "
+"generic class whose methods and categories should be considered here."
+
+#: Etoys-Scripting,Player>>offerAlternateViewerMenuFor:event:
+msgid "view morph directly"
+msgstr "view morph directly"
+
+#: Etoys-Scripting,Player>>offerGetterTiles:
+msgid ""
+"Choose the datum\n"
+"you want to extract from {1}'s {2}"
+msgstr ""
+"Choose the datum\n"
+"you want to extract from {1}'s {2}"
+
+#: Etoys-Scripting,Player>>offerGetterTiles:
+msgid ""
+"Choose the TYPE\n"
+"of data to get from\n"
+"{1}'s {2}"
+msgstr ""
+"Choose the TYPE\n"
+"of data to get from\n"
+"{1}'s {2}"
+
+#: Etoys-Scripting,Player>>offerGetterTiles:
+msgid "sorry -- no slots of that type"
+msgstr "sorry -- no slots of that type"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:
+msgid "Add a new script that will work for this object and all of its siblings"
+msgstr "Add a new script that will work for this object and all of its siblings"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:
+msgid "Add a new variable to this object and all of its siblings.  You will be asked to supply a name for it."
+msgstr ""
+"Add a new variable to this object and all of its siblings.  You will be "
+"asked to supply a name for it."
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:
+msgid "add a new script"
+msgstr "add a new script"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:
+msgid "add a new variable"
+msgstr "add a new variable"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:
+msgid "add a search pane"
+msgstr "add a search pane"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:
+msgid "choose this to obtain a tile which represents the object associated with this script"
+msgstr ""
+"choose this to obtain a tile which represents the object associated with "
+"this script"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:,ScriptInstantiation>>offerShiftedMenuIn:
+msgid "grab this object"
+msgstr "grab this object"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:
+msgid "If you have misplaced the object that this Viewer is looking at, use this item to (try to) make it visible"
+msgstr ""
+"If you have misplaced the object that this Viewer is looking at, use this "
+"item to (try to) make it visible"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptInstantiation>>offerMenuIn:
+msgid "more..."
+msgstr "more..."
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:
+msgid "reveal this object"
+msgstr "reveal this object"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:
+msgid "This will actually pick up the object this Viewer is looking at, and hand it to you.  Click the (left) button to drop it"
+msgstr ""
+"This will actually pick up the object this Viewer is looking at, and hand it "
+"to you.  Click the (left) button to drop it"
+
+#: Etoys-Scripting,Player>>offerViewerMenuFor:event:,ScriptEditorMorph>>offerScriptorMenu,ScriptEditorMorph>>offerSimplerScriptorMenu,ScriptInstantiation>>offerMenuIn:
+msgid "tile representing this object"
+msgstr "tile representing this object"
+
+#: Etoys-Scripting,Player>>renameScript:
+msgid "Script Name"
+msgstr "Script Name"
+
+#: Etoys-Scripting,Player>>renameScript:
+msgid ""
+"Sorry, we do not permit you to rename\n"
+"classic-tiled scripts that are currently\n"
+"textually coded.  Go back to tile scripts\n"
+"and try again.  Humble apologies."
+msgstr ""
+"Sorry, we do not permit you to rename\n"
+"classic-tiled scripts that are currently\n"
+"textually coded.  Go back to tile scripts\n"
+"and try again.  Humble apologies."
+
+#: Etoys-Scripting,Player>>renameSlot:
+msgid "New name for \""
+msgstr "New name for \""
+
+#: Etoys-Scripting,Player>>runScript:
+msgid ""
+"Oops, object \"{1}\" no longer has\n"
+"a script named \"{2}\".\n"
+"It must have been deleted or renamed."
+msgstr ""
+"Oops, object \"{1}\" no longer has\n"

@@ Diff output truncated at 50000 characters. @@


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