[etoys-notify] [JIRA] Created: (SQ-1148) tiles representing morphs should not get translated
Markus Schlager (JIRA)
tracker at squeakland.org
Fri Feb 1 06:39:16 EST 2013
tiles representing morphs should not get translated
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Key: SQ-1148
URL: http://tracker.squeakland.org/browse/SQ-1148
Project: squeakland
Issue Type: Bug
Reporter: Markus Schlager
Attachments: Etoys5-tiles-translated-that-should-not-be.png
Etoys-To-Go-5.0 on ubuntu-10.4
See screenshot attached. Way to reproduce:
- create any morph (the yellow ellipsemorph in the screenshot)
- give it an English name which is a translatable string of etoys (e.g. 'level')
- make a duplicate of the morph (the red ellipsemorph in the screenshot)
The duplicate gets renamed 'level1' automagically, which is how this is supposed to be, but:
In the viewer of level1 in all tiles representing scripts or actions of this morph the name of the morph gets translated (in the screenshot 'Pegel-1' which is the German translation).
This is not so for the original morph named 'level', as the screenshot shows.
Tiles using the genitive-form of the morph's name are not affected.
When I get a tile representing the morph it shows the name translated as long as it isn't dropped into a script-editor. It still shows the translated name when it get's dropped onto the world. Generally, script-editors obviously don't bother with translating these tiles at all. This is the expected behavior, I presume.
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