[Seaside] Pondering if Dojo javascripttoolkit ismore convenientthan Scriptaculous for Seaside solutions

Boris Popov boris at deepcovelabs.com
Thu May 10 23:39:13 UTC 2007

Go ahead, that's why its there. Unfortunately I'd moved it inside our
main development bundle since so all the most recent improvements are a
little hard to separate at the moment. I'll see if I can put together a
little "community sharing" project in early summer to get this out.
People had also expressed interest in seeing our S3 client as well as
Fusion Charts mappings released, so that would be my goal, again *if* I
can find some spare time...


DeepCove Labs Ltd.
4th floor 595 Howe Street
Vancouver, Canada V6C 2T5

boris at deepcovelabs.com


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Thank you.

> -----Original Message-----
> From: seaside-bounces at lists.squeakfoundation.org [mailto:seaside-
> bounces at lists.squeakfoundation.org] On Behalf Of Rick Flower
> Sent: Thursday, May 10, 2007 4:35 PM
> To: Seaside - general discussion
> Subject: Re: [Seaside] Pondering if Dojo javascripttoolkit ismore
> convenientthan Scriptaculous for Seaside solutions
> Boris Popov wrote:
> > In most cases where you'd like to emit this kind of thing, what
> > really looking for is a simple subclass of WABrush, for instance I
> > a thing called ChartTag,
> [ ... ]
> > all of which gets used just as any other brush,
> >
> > (html div)
> >   style: 'padding-top: 0.5em;';
> >   with: [(html chart)
> >            type: (Charts flash: 'Column2D');
> >            size: 610 @ 300;
> >            callback: [:xml | self recentChartOn: xml];
> >            with: []].
> Thanks Boris.. I was actually looking at WABrush earlier but was
> it wouldn't support js emission early in the game to get into the
> portion of the HTML document.. Right now I'm using the #updateRoot: on
> my WADecoration based object to do that and it works fine.. However, I
> like what you've done above much better.
> P.S. Assuming I keep the backwards compatibility of the existing
> SeasideYUI code, are you OK with me making updates to the existing
> package on the Cincom repository?  Thought I'd ask before I stepped on
> any toes.. (8->
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