[Seaside] Smalltalk Intro Presentation

David Mitchell david.mitchell at gmail.com
Wed Nov 7 00:10:22 UTC 2007


See Presenting Squeak on the wiki:

http://wiki.squeak.org/squeak/1091



On Nov 6, 2007 5:53 PM, Victor <vmgoldberg at verizon.net> wrote:
>  >> I've been asked to give a "Smalltalk" presentation to our local Linux
>  >> Users Group.
>
> This is great!
>
>  >> I'm curious if anyone out there has ever done one of
>  >> these? And if they have any ideas, hints, materials they're willing to
>  >> share.
>
> My approach is to not give something too theoretical or esoteric, but
> rather think in terms of both fun and practical approach.
>
> What I do in my presentations is to show a small part (very small and
> simple) of a game design and show how SUnit works as part of a
> Test Driven Development [TDD] approach in ST.
>
> As I am explaining the process I also show how it can be done in ST. I
> explain the Refactoring Browser, the workspace, and some of their power
> as needed.  It may take some 2 hours to have a reasonable presentation.
>   I explain how to define the variables I need, and how to write the
> methods in their proper classes.  Maybe there will also time for some
> refactoring.
>
> Being well prepared is very important, not because you should go in a
> mechanical fashion about it, but because then it will be easier for you
> to improvise to catch the mood of the audience.  Yet, because this may
> be your first presentation, going mechanically maybe what feels right
> for you.  Take it as a learning experience for yourself.
>
> My 2 c.
>
> Where will your presentation be?
>
> Wish you success,
> Victor
>
> ===================================================================
>
>
> Travis Griggs wrote:
> > Oops, different accounts for different lists. I wrote this earlier today.
> >
> >> I've been asked to give a "Smalltalk" presentation to our local Linux
> >> Users Group. I'm curious if anyone out there has ever done one of
> >> these? And if they have any ideas, hints, materials they're willing to
> >> share.
> >>
> >> I'm specifically avoiding Seaside particular this time, because
> >> they've asked us to come back next time and give that, but figured you
> >> Seasiders might still have good ideas for this in general.
> >>
> >> One approach I've toyed with taking is using the Design Principles
> >> behind Smalltalk
> >> <http://users.ipa.net/~dwighth/smalltalk/byte_aug81/design_principles_behind_smalltalk.html>
> >> paper as an outline, and using a live system at each point to try and
> >> illustrate each point. Some of the points are a bit abstract thoughk,
> >> so I'm not sure. I also intend to talk a little bit about
> >> "multi-paradigm" systems a touch. Plan on loading NumericCollections
> >> to do APL-ish stuff. And demonstrating something interesting with blocks.
> >>
> >> TIA
> >
> > --
> > Travis Griggs
> > Objologist
> > "I think that we should be men first, and subjects afterward." - Henry
> > David Thoreau
> >
> >
> >
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