[Seaside] Re: SVG Rendering Engine
Victor
vmgoldberg at verizon.net
Mon Apr 7 13:27:17 UTC 2008
Oh, I see, The problem is in the BOM text. It's too generic. However, the
motivation is graphics manipulation, or so I interpreted it to be.
Here is the way I put both together:
SVG is about scalability. Standardization is one dimension of
scalability. HLA and BOM deal with standardization. Voila! Standardized
scalability!!! :-)
Victor
===============================================
----- Original Message -----
From: "Holger Kleinsorgen" <h.kleinsorgen at i-views.de>
To: "Seaside - general discussion" <seaside at lists.squeakfoundation.org>
Sent: Monday, April 07, 2008 3:57 AM
Subject: Re: [Seaside] Re: SVG Rendering Engine
> Victor schrieb:
>> Where do you see the disconnect?
>
> Where to begin? let's quote:
>
> BOM:
> ----
> (from http://www.boms.info/)
>
> "The Simulation Interoperability Standards Organization (SISO) focuses on
> facilitating simulation interoperability across government and
> non-government applications worldwide."
>
> SVG:
> ----
> (from http://www.w3.org/Graphics/SVG/)
>
> "SVG is a language for describing two-dimensional graphics and graphical
> applications in XML"
>
> ----
> The only common divisor I see is XML, but well, that doesnt count. I
> *really* don't see any direct connection between a simulation
> interoperatibility standard and a vector graphics description language.
>
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