[Seaside] SVG Rendering Engine
obi068 at gmail.com
Mon Apr 7 20:47:48 UTC 2008
Well i only know Sextant, but this seems to be not very usefull!
I didnt get it running in Seaside 2.9 (But should work in previous versions)
As i mentioned before, i would try to contribute as much as i can,
but ill need some good start point (e.g. Modelling and design of the base
On Mon, Apr 7, 2008 at 9:35 PM, Lukas Renggli <renggli at gmail.com> wrote:
> > - Basic set of SVG Elements (mainly Shapes, Text, Images,..) subset of
> > Tiny
> A full implementation of SVG tiny would be a good start.
> > - Generated SVG XML should work in all Standard browsers
> That's too limiting. For IE one has to install a plugin, and for the
> rest it just works (as usual). I think this is easy to communicate, if
> you have a graphical application that people have to use a real
> browser or install a plugin.
> > - SVG ECMA Scripting
> Prototype and script.aculo.us should work to some extent with SVG
> nodes. At least in FireFox, Safari and Opera. In most cases it makes
> sense to have propre fallback implementations anyway.
> > > We need a nice SVGCanvasRenderer with a nice set of brushes :)
> I know / have heard of at least 3 SVG implementations in Seaside. It
> is rather disappointing that nobody takes the time to publish his
> solution to SqueakSource.
> Lukas Renggli
> seaside mailing list
> seaside at lists.squeakfoundation.org
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