[Seaside] Seaside and HTML templates

Boris Popov boris at deepcovelabs.com
Wed Dec 10 18:32:01 UTC 2008

Sounds about right, you gain some, you lose some, but the whole premise
of Seaside is to maximize gain-to-loss ratio to get better products to
market faster.


DeepCove Labs Ltd.
4th floor 595 Howe Street
Vancouver, Canada V6C 2T5

boris at deepcovelabs.com


This email is intended only for the persons named in the message header.
Unless otherwise indicated, it contains information that is private and
confidential. If you have received it in error, please notify the sender
and delete the entire message including any attachments.

Thank you.
-----Original Message-----
From: seaside-bounces at lists.squeakfoundation.org
[mailto:seaside-bounces at lists.squeakfoundation.org] On Behalf Of Davorin
Sent: Wednesday, December 10, 2008 10:28 AM
To: Seaside - general discussion
Subject: Re: [Seaside] Seaside and HTML templates

On 12/10/08, Boris Popov <boris at deepcovelabs.com> wrote:
> In reality, designer is the one who needs to come up with structured
html that developer will then reproduce in seaside. Here we typically
start with photoshop mockups that go through a number of iterations
before we settle on a decent starting point; this then gets produced in
html with css and related resources. We load the latter two and toss the
html samples as soon as our components render to match.

Yes, but if designer later on wants to change something in html, he can
not do it by himself, and has to work through you, which is a way less
convinient than editing a template by himself.

But it seems that this is the price that needs to be payed if we want to
get rid of manualy creating links, populating hidden fileds and other
"fun" stuf one usually needs to do in web programming.

seaside mailing list
seaside at lists.squeakfoundation.org

More information about the seaside mailing list