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<body class='hmmessage'>Id love to see them, thanks. I'm just getting into it, so seeing even related code will be nice :)<br><br>I've been following some different examples online and piecing together one, so ill probably finish it just for the learning experience regardless.<br><br>RS<br><br>> Date: Tue, 23 Nov 2010 18:52:25 -0300<br>> From: andres@lifia.info.unlp.edu.ar<br>> To: seaside@lists.squeakfoundation.org<br>> Subject: Re: [Seaside] Quadtree<br>> <br>> Hi Robert,<br>> I have an implementation of dynamic axis-aligned <br>> bounding-box trees in VisualWorks. They are basically octrees which may <br>> behave as quadtrees (two planes used to cut the space) or BSP-like trees <br>> (only one plane) depending on the number of objects that are cut by the <br>> splitting planes (maybe if you just need a qudtree it may be an overkill).<br>> Let me know if it may help you.<br>> <br>> Cheers,<br>> Andrés<br>> <br>> <br>> Robert Sirois escribió:<br>> > I was wondering if anyone had any quadtree code they wouldn't mind sharing? I couldn't find any on squeaksource.<br>> > Meanwhile, I'll get started :)<br>> > Thanks,RS 		 	 		 <br>> > <br>> > <br>> > ------------------------------------------------------------------------<br>> > <br>> > _______________________________________________<br>> > seaside mailing list<br>> > seaside@lists.squeakfoundation.org<br>> > http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/seaside<br>> _______________________________________________<br>> seaside mailing list<br>> seaside@lists.squeakfoundation.org<br>> http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/seaside<br>                                            </body>
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