Window code issue

Andreas Raab raab at luxator.cs.uni-magdeburg.de
Thu Dec 24 18:57:01 UTC 1998


> I.e., on any of the supported platforms, does squeak use "native" windows
> for its windows, or do all platforms render into a window like is currently
> done on the BeOS?

I think that most platforms do it the same way (I can't really speak for
*all* platforms) that is, copy the Squeak Display object into the hosts
Squeak window. There are slight differences in the way the different ports
deal with byte reversal (e.g., on Win32 this is done inplace, once before
copying the Display object into the window and once after this has been
done) or whether a host bitmap is needed for Display. But besides that
your exactly on the right trail.

  Andreas
-- 
Linear algebra is your friend - Trigonometry is your enemy.
+===== Andreas Raab ============= (raab at isg.cs.uni-magdeburg.de) =====+
I Department of Simulation and Graphics      Phone: +49 391 671 8065  I
I University of Magdeburg, Germany           Fax:   +49 391 671 1164  I
+=============< http://isgwww.cs.uni-magdeburg.de/~raab >=============+





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