Unix sound bug not fixed in 2.3 beta.
lex at cc.gatech.edu
Wed Dec 2 21:13:17 UTC 1998
I'm not sure why, but synchronous support hasn't worked for a few versions now, and I'm not planning to fix it. The page actually says this, but a lot of people don't notice. (I just fixed the page to be a little more explicit; the update will take effect at 6am tomorrow).
Anyway, try it with asyncronous support and see if THAT works.... And be sure to turn UseReadySemaphore back to 'true'.
Bill Cattey <wdc at MIT.EDU> wrote:
> I think I may have made a mistake, or mis-understood how to apply them.
> I was unable to get them to work. Mind you, I am attempting the
> SYNCHRONOUS support. All I get is a "click" from my speaker, and then a
> I've confirmed that I did do:
> #define HAS_OSS_AUDIO
> (At one point I put it in the sqUnixSound.c file just before the #ifdef,
> just to be sure.)
> When I got the same behavior, I Changed the assignment to
> UseReadySemaphore to be false instead of true.
> When that still resulted in the same behavior, I tried changing the
> first line of SoundPlayer>>startPlayingImmediately to:
> dontInsertSamples _ true.
> Always the same, click and a hang.
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