Squeak portability

Serg Koren Serg at VisualNewt.com
Tue Jan 20 20:32:21 UTC 1998


Thanks for the concise and useful information, Ian.  When I get a chance 
I'll post this info on my site (and this should probably go on the 
"official" sites as well ;-)

Cheers,
S

---- On Tue Jan 20 21:27:51 1998, Ian Piumarta said ------

>At the risk of saying something utterly inappropriate...
>
>> Chaos rules!
>
>Not really.
>
>> for bigger projects (like Squeak Music) a more cooperative effort
>> would be desirable >:)
>
>Then it's up to you to identify a specific project and coordinate the
>effort.  Even though you've not heard much about them in the last month
>or two (since the UIUC machines went AWOL) there are several streams of
>significant development going on, with particular groups of people
>involved in each one.  You would do very well to browse the list archives
>to get a better idea of what's happening -- the last month's traffic is
>not really representative enough to shed much light on this.
>
>> who coordinates everything?  Who decides which of two versions of two
>> classes that do the same thing gets rolled into a version?
>
>The core of the system is controlled by a team led by Alan Kay, currently
>at Walt Disney Imagineering, which includes many of the original Xerox
>Parc Smalltalk people.  They have the last word over what does or does
>not make it into an "official" Squeak release.  This team is represented
>on the list mainly by Dan Ingalls and John Maloney.
>
>> And I still haven't gotten any response as to what the OFFICIAL
>> versions of Squeak on the various platforms are and who is charge of
>> them
>
>The Windows version is maintained by Andreas Raab, who you have read on
>the list recently.  The Acorn port is the work of Tim Rowledge, although
>he has been a bit quiet of late.  Paul Fernhout (sp?) is Mister Squeak On
>Newton (imminently ;), and I'm very sorry that I can't remember the names
>of the incredibly enterprising individuals who ported it to WinCE and a
>couple of OS-less platforms -- but there _are_ "recognised gurus" for
>those too.  (I'm "in charge" of the Unix ports, but that doesn't involve
>much more than typing "make" in the right place at the right time. ;)
>
>> and what the process is on creating/submitting code into it.
>
>Bug reports have in the past always been posted here.
>
>There is a sort of "Squeakiquette" that has emerged over the past 18
>months or so for larger bodies of code (making code available on the net
>and then announcing it here might be a fair summary) -- but you need to
>browse the archives (or just sit and observe the list for a while) to see
>how it works.  Anything goes, really -- which works very well since the
>Squeak community is composed of a very "civilised" bunch of people.  (The
>refugees from comp.lang.smalltalk maybe? ;-)
>
>As far as "creating code for it" goes, the more the better!!
>
>If you haven't already, you should definitely read Ted Kaehler's Squeak
>page at UIUC, and browse Ward Cunningham's Squeak WikiWiki server at
>www.c2.com:8080, which explain a *lot* about the "Squeak culture and
>community".  (The latter could be considered as a "surrogate FAQ" for
>Squeak -- the two "trip reports" from last year's OOPSLA in particular
>contain excellent overviews of the "Squeak community".)
>
>Hope this helps.  Regards,
>
>Ian
>------------------------------- projet SOR -------------------------------
>Ian Piumarta, INRIA Rocquencourt,          Internet: Ian.Piumarta at inria.fr
>BP105, 78153 Le Chesnay Cedex, FRANCE         Voice: +33 1 39 63 52 87
>----------------------- Systemes a Objets Repartis -----------------------
>
>
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