Squeak 2.0 available
tim at jumpnet.com
Sat May 23 21:43:43 UTC 1998
>>To better learn Morphic, I've written a Morphic version of a board game I
>>first saw in X/Motif; sort of a "Tetris meets Solitaire" called
>>"SameGame". You can download this from:
>This is really cool, Tim! It's certainly an engaging game.
This game was played quite a bit in our group when it came out for the
Mac. The competition for high score fell way off, though, when one
person got a lucky board and was able to select a group of over 40 tiles.
>Mine fell into a debugger at the end of each game until I added
> ^ self submorphCount
Oops - my apologies; it turns out that the last-minute changes I made
went into a different change set, to the fileout didn't get them. I have
updated the change set on my web page.
The implementation of tilesRemaining should be:
^ (submorphs reject: [:m | m disabled]) size
>It's so fine to have games in a live environment. My son asked "how is
>that score figured?" and I said, "Well, just a minute..." <click> <click>
> "Hmm, ah, yes..." <click> <click> "here it is..."
Yeah! Although it's also quite tempting to use the halo's to inspect and
change the color of a "stubborn" tile ;-)
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