Generating a new interpreter
Dan Ingalls
DanI at wdi.disney.com
Sat Sep 19 23:00:01 UTC 1998
Kevin -
>I performed the upgrade to Squeak 2.2 beta as per Dan Ingalls' instructions
>and everything seems to work fine. However, I remember when I was attempting
>to move from Squeak 2.0 -> 2.1 I could not get the interpreter to
>work properly
>with the 2.1 image. With 2.2 I haven't recompiled interp.c, I'm using the
>same executable I had with 2.1.
This depends entirely on whether we make incompatible changes in the
VM. There were a couple of bitblt changes in 2.1 that were somewhat
incompatible.
>So, my question is, do I need to generate a new interp.c from within my
>updated Squeak 2.2b image, and recompile that? Or am I fine using what
>I have? I haven't run into any problems so far... (Oh and I'm using
>UNIX/X11 Squeak).
You should be fine using what you have. There are a couple of
improvements relating to Delays and LoopedSampledSounds, but no
incompatibilities that we know of.
>Oh and one more question...is there any way to turn off the 'opaque' movement
>of Morphic windows? It isn't very fast on my machine and I'd rather the
>windows become 'frames' (like MVC) when I move them, rather than being able to
>see the contents as I move the window (slow!).
We have not done this, but it should not be hard. If someone
produced such a goodie, we would make it available as a preference.
Oops - there I went and did it. Attached are two methods that should
do what you want. I'll make it a preference.
- Dan
Attachment converted: Anon:FrameHack-di.cs (TEXT/MSIE) (000032E8)
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