Base image, - about Cheese porting
Doug Way
dway at mat.net
Fri Sep 4 05:20:08 UTC 1998
On Thu, 3 Sep 1998, Boris G. Chr. Shingarov wrote:
> Cheese was designed with portability in mind. We're talking
> with several guys about such porting (e.g. to Win32 - with
> Joerg Brunsmann), but the current status of Cheese is such
> that it's hard to collaborate on this right now, and I'm
> pushing it as best as I can towards being accessible by
> folks on other platforms. I think the way how that can
> be done would be to return to a Cheese4-like image having
> 'dual interface' (i.e. with both BitBlt and native windowing).
> We'll see where this leads :-)
Well, I'm sure that if/when a Win32 port is done there will be a lot of
folks trying it out & making fixes and enhancements. (Not that I'm a
Windows fanatic... I use an SGI at work and a Mac at home. But a Win32
port would give Cheese the exposure that it needs.)
I'm not familiar with the Cheese versions, but it sounds like Cheese4 is
the general setup I was talking about with native windows and non-native
(BitBlt) widgets. It does sound like (from people who've tried it) that
native windows is probably too drastic a change to try to implement in the
base Squeak image/VM, so go Cheese! (of course, a native widget version
of Cheese would be great, too)
I may still try to implement a Windows-look set of Morphic widgets as a
project... true, it will probably be impossible to get the "feel" exactly
the same (given the nature of Squeak), but at least I can shoot for the
"look". This might be a nice complement to native-windows Cheese UI
development tool set.
- Doug Way
dway at mat.net
dway at transom.com
http://www.transom.com
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