Alice and Wonderland Status

Raab, Andreas Andreas.Raab at disney.com
Mon Dec 13 02:10:43 UTC 1999


Hi,

Just briefly:

> * There was a special type of 3D object called a Point
> Model. Instead of defining points and faces, the model
> used single points to represent it's form. For each
> point, an image was used. When this type of model
> rendered, each image would render front on, and only
> it's scale would be relative to it's distance from the
> camera.

This is possible (though a bit complicated). You can create a plane, map a
texture on it and have it oriented towards the camera at each frame.

> * Director can use a 32-bit (millions+alpha) PICT file
> to render a sprite with.

There are currently no alpha blend textures. The engine doesn't support it.
Sorry, but that's planned for the next version.

  Andreas





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