[FIX] World going full screen
Bert Freudenberg
bert at isgnw.CS.Uni-Magdeburg.De
Fri Feb 19 15:56:30 UTC 1999
When switching to full screen the World's viewbox wasn't changed, so
morphs would be clipped whith the old viewbox. Fixed by setting viewbox
explicitly in ScreenController>#restoreDisplay.
Q: Wouldn't it be better to eliminate the viewbox instvar at all? This
bug seems to result from information stored twice and getting out of
sync.
/bert
--
Bert Freudenberg Department of
Simulation and
mailto:bert at isg.cs.uni-magdeburg.de Computer Graphics
http://isgwww.cs.uni-magdeburg.de/isg/bert.html Univ. of Magdeburg
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