[FIX] World going full screen

Bert Freudenberg bert at isgnw.CS.Uni-Magdeburg.De
Fri Feb 19 15:56:30 UTC 1999


When switching to full screen the World's viewbox wasn't changed, so
morphs would be clipped whith the old viewbox. Fixed by setting viewbox
explicitly in ScreenController>#restoreDisplay.

Q: Wouldn't it be better to eliminate the viewbox instvar at all?  This
    bug seems to result from information stored twice and getting out of
    sync.

/bert

-- 
  Bert Freudenberg                                            Department of
                                                             Simulation and
  mailto:bert at isg.cs.uni-magdeburg.de                     Computer Graphics
  http://isgwww.cs.uni-magdeburg.de/isg/bert.html        Univ. of Magdeburg

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