Classical Applications (was Re: 17 new updates)
Joachim Durchholz
joachim.durchholz at munich.netsurf.de
Mon Feb 15 20:45:02 UTC 1999
agree at carltonfields.com wrote:
>
> Joachim writes:
>
> > Right... partially. It's OK to ask whether something that's not
> > *that* far away could be included.
> > Of course, one can debate whether empowering Squeak for commercial
> > use is a major effort, a minor one, or whether it is at all
> > impossible. But these are issues for a debate, not something that
> > can be dismissed in such an off-hand manner.
>
> Absolutely, but I didn't dismiss anything in an off-hand manner.
Sorry for misunderstanding you (with this and other points).
> >> No, take it from the author of several best-selling commercial
> >> games -- Squeak is no toy. The potential is unlimited. And,
> >> compared to working in, say, MPW or codewarrior there is
> >> much to be said for Squeaking in lieu of building anything from
> >> scratch.
>
> >Right. Now where do I get the how-tos, tips, and tricks of the trade
> >how to do that?
>
> Right here. And it would be cool if you'd contribute even more of
> your own.
> This thread is a great example, which has already generated serious
> alternatives for some.
Well, for some time I will not be able to contribute much more than
triggering such threads. I'm still trying to find my way.
> We need to be patient, and we need to be proactive. Squeak is not yet
> in a "they will come" position -- it still has to be built. But its
> wonderfully put together as is. Much of the problem is the lack of
> documentation, and that's where the community can help -- we who are
> using it can start contributing what we find, whether as informal
> e-mails to the listserv, or more serious contributions to the system.
> Let's do it!
Right!
Regards,
Joachim
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