stingray at paradise.net.nz
Tue Apr 25 21:07:33 UTC 2000
Thanks for the reference. I've loaded it to good effect. Thanks Andreas.
Like Hannes, I was struck with the small amount of code. This shows the high level of abstraction that is being achieved in these media classes. Great stuff.
I went to have a look at the code behind the demo but couldn't find any!
What's the trick? Where is the "code" behind the demo? I think delivering something like this which gives a very obvious demo of the underlying code is great.
Thanks to all,
From: Dan Ingalls
Sent: Monday, April 24, 2000 3:48 AM
To: squeak at cs.uiuc.edu
Subject: RE: B3DSphereMorph-Demonstration
Hi, Hannes and Stewart -
An important post on this topic was back on Fri, 4 Feb 2000 11:16:16. It tells you to go into a morphic project and execute (eg from a workspace)...
This downloads both the latest code for B3DSphereMorph and a demo project.
That programmer who earned your praise is Andreas Raab.
PS: FYI, Duane Maxwell also posted some very efficient sphere display code just before that under the same subject heading, [GOODIE] Texture-mapped spheres
>This sounds fun!
>I've had a quick look on the automagical list but couldn't find the change set.
>Would you please re-post it for me.
>From: Hannes Hirzel
>Sent: Tuesday, April 18, 2000 6:20 PM
>To: Squeak mailing list
>I just rediscovered something which nicely shows the some of the
>capabilites of Morphic:
>1. I filed in the B3DSphereMorph change set which was posted to this list
>2. I opened as workspace in Morphic and evaluated
> B3DSphereMorph new openInWorld
> -> Squeak showed a white sphere .
>3. Then I chose the menu 'new morph/make new drawing'
> and draw something on the canvas. I chose 'keep' and
> dropped the painting on the B3DSphereMorph instance.
> -> The drawing was wrapped around the sphere and the sphere
> was turning. A great effect!!!
>What is astonishing is that the code is so short (at least the code on the
>I'd like to say thanks you to the programmer of this nice thing!
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