Class comments (was Re: ProtoObject?)

Cullen J O'Neill cjon at engin.umich.edu
Thu Feb 10 07:49:05 UTC 2000


On Thu, 10 Feb 2000, Robert Withers wrote:

> everyday.  :)   Why don't we write a distributed maze with logic puzzles
> and Myst kinds of things.  We could design it such that one is thinking
> in terms of objects and their messages after awhile - that way we can
> train people without them even knowing it! 8-)   That's where the
> documentation should be.  Hidden about, but as you search the maze you
> find books that you can put in your remote bookshelf somewhere.  Does
> anybody have a couple of servers available?  Kinda like Ultima too.  You
> have to fight a monster to get to certain info, but a little Smalltalk
> debugging will give you access.  Just think when we get to Processes and

Wouldn't this work better as a Cyberpunk Hacker/Action game?  Something 
like the original System Shock?

Oh no, Black ICE! Quick, stick a 'self halt' in its code! <G>


Cullen J O'Neill
--
cjon at engin.umich.edu






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