Class comments (was Re: ProtoObject?)
Cullen J O'Neill
cjon at engin.umich.edu
Thu Feb 10 07:49:05 UTC 2000
On Thu, 10 Feb 2000, Robert Withers wrote:
> everyday. :) Why don't we write a distributed maze with logic puzzles
> and Myst kinds of things. We could design it such that one is thinking
> in terms of objects and their messages after awhile - that way we can
> train people without them even knowing it! 8-) That's where the
> documentation should be. Hidden about, but as you search the maze you
> find books that you can put in your remote bookshelf somewhere. Does
> anybody have a couple of servers available? Kinda like Ultima too. You
> have to fight a monster to get to certain info, but a little Smalltalk
> debugging will give you access. Just think when we get to Processes and
Wouldn't this work better as a Cyberpunk Hacker/Action game? Something
like the original System Shock?
Oh no, Black ICE! Quick, stick a 'self halt' in its code! <G>
Cullen J O'Neill
--
cjon at engin.umich.edu
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