[BUG] Blob morph can't rotate
Bob Arning
arning at charm.net
Sun Feb 13 04:24:34 UTC 2000
On Sat, 12 Feb 2000 19:00:52 -0500 "David N. Smith \(IBM\)" <dnsmith at watson.ibm.com> wrote:
>Where translucence goes is a mystery; I suspect a bug in the TransformationMorph but I haven't looked yet.
>
>Anyone have any suggestions?
Well, here's a bit of a hack that keeps them translucent when rotated. It's probably got some other problems, but it's a start. (Tested at 32-bit depth only).
Cheers,
Bob
==============
!FormCanvas methodsFor: 'drawing-support' stamp: 'RAA 2/12/2000 23:17'!
transformBy: aDisplayTransform clippingTo: aClipRect during: aBlock smoothing: cellSize
"Note: This method has been originally copied from TransformationMorph."
| innerRect patchRect sourceQuad warp start subCanvas |
(aDisplayTransform isPureTranslation) ifTrue:[
^aBlock value: (self copyOffset: aDisplayTransform offset negated truncated
clipRect: aClipRect)
].
"Prepare an appropriate warp from patch to innerRect"
innerRect _ aClipRect.
patchRect _ aDisplayTransform globalBoundsToLocal: innerRect.
sourceQuad _ (aDisplayTransform sourceQuadFor: innerRect)
collect: [:p | p - patchRect topLeft].
warp _ self warpFrom: sourceQuad toRect: innerRect.
warp cellSize: cellSize.
"Render the submorphs visible in the clipping rectangle, as patchForm"
start _ (self depth = 1 and: [self isShadowDrawing not])
"If this is true B&W, then we need a first pass for erasure."
ifTrue: [1] ifFalse: [2].
start to: 2 do:
[:i | "If i=1 we first make a shadow and erase it for opaque whites in B&W"
subCanvas _ FormCanvas extent: patchRect extent depth: self depth.
i=1 ifTrue: [subCanvas setShadowDrawing; stipple: Color black.
warp combinationRule: Form erase]
ifFalse: [self isShadowDrawing ifTrue:
[subCanvas setShadowDrawing; stipple: self stipple].
warp combinationRule: (self isShadowDrawing ifTrue: [Form paint] ifFalse: [Form blend])]. "<<<<one change here<<<<"
subCanvas translateBy: patchRect topLeft negated
during:[:offsetCanvas| aBlock value: offsetCanvas].
warp sourceForm: subCanvas form; warpBits.
warp sourceForm: nil. subCanvas _ nil "release space for next loop"]
! !
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