[GOODIE] Texture-mapped spheres
Raab, Andreas
Andreas.Raab at disney.com
Fri Feb 4 02:48:01 UTC 2000
Uh well,
> This changeset implements high-speed texture-mapped spheres.
> While that might not seem very exciting, it's an interesting
> hack that illustrates the strengths of Squeak's plugins.
> It's also useful for those all-too-frequent times when
> you need to rotate Mars - hopefully the distribution includes
> the appropriate texture maps.
That's certainly a challenge for a system that has a 3D engine ;-)
Let's see how small we can get - here's my attempt:
'From Squeak2.7 of 5 January 2000 [latest update: #1762] on 3 February 2000
at 6:34:43 pm'!
B3DMorph subclass: #B3DSphereMorph
instanceVariableNames: ''
classVariableNames: ''
poolDictionaries: ''
category: 'Balloon3D-Demo Morphs'!
!B3DSphereMorph methodsFor: 'initialize' stamp: 'ar 2/3/2000 18:34'!
initialize
"Prevent super initialize"
bounds _ 0 at 0 corner: 100 at 100.
submorphs _ #().
color _ nil.
angle _ 0.
"Create sphere"
geometry _ B3DIndexedMesh vrml97Sphere copy.
"Make us some light"
geometry vertexColors: (B3DColor4Array new: geometry vertices size).
geometry vertexColors += Color white.
"Make us a camera"
camera _ B3DCamera new.
camera position: 0 at 0@1.5.
camera nearDistance: 0.1.
camera farDistance: 5.0.
"Make us a texture"
texture _ ImageImports at: 'MarsTexture'.
texture _ texture asTexture.
! !
!B3DSphereMorph methodsFor: 'drawing' stamp: 'ar 2/3/2000 18:31'!
renderOn: aRenderer
aRenderer trackEmissionColor: true.
super renderOn: aRenderer.! !
Sorry, couldn't resist.
Andreas
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