Whence makeActiveTexture: in Wonderland?
Joshua Gargus
gargus at cs.ualberta.ca
Thu Jan 20 03:24:45 UTC 2000
Hi Mark,
On Wed, Jan 19, 2000 at 12:27:46PM -0500, Mark Guzdial wrote:
> I went to go give a cool ActiveTextures in Wonderland demo today in
> Architecture, only to find that makeActiveTexture: is no longer
> available in Squeak 2.7! From the Method Finder, I can see that
> there are still lots of methods that reference ActiveTextures. In
> particular, there is a toggleActiveTextureState which suggests that I
> can make any texture active, but I haven't been able to figure out
> (a) how I put a blank texture on a plane (created with makePlane:) to
> make active and
I just figured this out a couple of days ago. I'm not in front of
Squeak right now, but I believe the method was
'setTexturePointer: aMorph'
> (b) how I get things from Morphic onto a newly-active
> texture, without the corresponding little blue Rectangle that I can
> drop things into.
>
I'm not sure exactly what you're referring to here. Sorry.
Joshua
> If Andreas or Jeff or someone else who knows Wonderland can explain
> the new way of using ActiveTextures, I'd appreciate it!
>
> Thanks!
> Mark
> --------------------------
> Mark Guzdial : Georgia Tech : College of Computing : Atlanta, GA 30332-0280
> (404) 894-5618 : Fax (404) 894-0673 : guzdial at cc.gatech.edu
> http://www.cc.gatech.edu/gvu/people/Faculty/Mark.Guzdial.html
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