Whence makeActiveTexture: in Wonderland?

Joshua Gargus gargus at cs.ualberta.ca
Thu Jan 20 03:24:45 UTC 2000


Hi Mark,

On Wed, Jan 19, 2000 at 12:27:46PM -0500, Mark Guzdial wrote:
> I went to go give a cool ActiveTextures in Wonderland demo today in 
> Architecture, only to find that makeActiveTexture: is no longer 
> available in Squeak 2.7!  From the Method Finder, I can see that 
> there are still lots of methods that reference ActiveTextures.  In 
> particular, there is a toggleActiveTextureState which suggests that I 
> can make any texture active, but I haven't been able to figure out 
> (a) how I put a blank texture on a plane (created with makePlane:) to 
> make active and 

I just figured this out a couple of days ago.  I'm not in front of
Squeak right now, but I believe the method was 
'setTexturePointer: aMorph'

> (b) how I get things from Morphic onto a newly-active 
> texture, without the corresponding little blue Rectangle that I can 
> drop things into.
> 

I'm not sure exactly what you're referring to here.  Sorry.

Joshua


> If Andreas or Jeff or someone else who knows Wonderland can explain 
> the new way of using ActiveTextures, I'd appreciate it!
> 
> Thanks!
>   Mark
> --------------------------
> Mark Guzdial : Georgia Tech : College of Computing : Atlanta, GA 30332-0280
> (404) 894-5618 : Fax (404) 894-0673 : guzdial at cc.gatech.edu
> http://www.cc.gatech.edu/gvu/people/Faculty/Mark.Guzdial.html






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