[BUG] Celeste - names with non-ascii characters
Bob Arning
arning at charm.net
Sat Jun 3 16:08:10 UTC 2000
On Sat, 03 Jun 2000 17:45:51 +0200 Stefan Matthias Aust <sma at 3plus4.de> wrote:
>>This does the trick -
>>
>>'Goran' asByteArray ByteArray (71 111 114 97 110 )
>>World currentHand attachMorph: (StringMorph contents: ((ByteArray
>>withAll: #(71 246 114 97 110) ) asString))
>
>Excuse me, but which trick?
>
>The second expression attaches a morph showing "G#ran" to the mouse (#
>beeing the non-printable character)
Stefan,
There are (or were) two problems:
- whether Celeste properly converts characters between different encodings
- whether StringMorph correctly displays strings like the one described
I think ">>This does the trick -" refers to the second problem and the fact that it was recently fixed in 2.8a as you pointed out. Daniel must have been using a slightly older squeak where only the 'G' was showing. That still leaves the first problem, but one out of two isn't bad. ;-)
Cheers,
Bob
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