Large array slows down Squeak
Raab, Andreas
Andreas.Raab at disney.com
Wed May 31 08:11:23 UTC 2000
> And there's another interesting observation. In Morphic, the delay
> because of tenuring is much larger than in MVC. This is probably
> because Morphic creates much more short-lived object garbage.
>
> Thinking about this, could this be the reason, why Morphic
> always feels a little bit slower than MVC? If yes, then the
> best approach to speed up Morphic would be to reduce the number
> of temporary objects...
Interesting idea! Actually there's a way of playing with this - you could
add a #garbageCollectMost (which does an incremental GC) to the Worlds loop
cycle. That should get rid of most of the garbage extremely fast. Might be
worth a try ...
- Andreas
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