Status of Squeak for MacOS-X Beta
Bruce ONeel
beoneel at mindspring.com
Mon Nov 6 15:01:01 UTC 2000
Hi,
I'd love a copy!
cheers
bruce
Marcel Weiher <marcel at metaobject.com> wrote:
> Hi folks,
>
> last week I managed to get a new, event-based VM up and running for
> MacOS-X Public Beta. It is based on Ian's 2.9pre Unix sources for
> both the generated as well as the generic Unix (socket, file) code.
>
> I've been playing around with it for a while, including some heavy
> FreeCelling, and things seem to work OK now. Drawing is still
> somewhat sluggish, partly because Quartz is still rather, er,
> unoptimized, partly because there are conversions that used to be
> necessary for drawing with NS/OS.
>
> The code is currently a mess, partly because I just wanted to get
> something to work at all first, partly because I have to work around
> various conflicting assumptions.
>
> The tasks ahead are:
>
> - speeding up drawing
>
> This involves removing the old conversion code that needed to create
> an object + malloced bitmap buffer for each blit, as well as
> figuring out what parameters are allowed for Quartz bitmap drawing
> (currently undocumented) so maybe conversions can be avoided
> alltogether. Finally, the new direct-drawing API can be used, but
> that's a lower priority item.
>
> - FFI port
>
> There doesn't seem to be an FFI port for MacOS-X, so I've started to
> port it myself.
>
> - build-system
>
> The build-system that's been worked out for Unix doesn't mesh well
> with MacOS-X. So far, I've just added the necessary files to a
> ProjetBuilder project, but there has to be a better way.
>
> - pluginization
>
> MacOS-X has a different mechanism for shared libraries. It uses
> dyld() instead of dlopen() and friends, has a concept of frameworks
> and bundles instead of simple '.so' files and more. Right now, I
> seem to have shimmed-in enough so everything works (as a monolithic
> VM), but there needs to be a better way for this as well.
>
> - sound
>
> Squeak Audio has to be hooked up to CoreAudio. There are now some
> CoreAudio examples, so it shouldn't be too difficult.
>
> So that's the status as it is now. If anyone is interested in a
> package at this stage, I can prepare a package for download at the
> usual place. If anyone would like to help, which I would appreciate,
> I can also post a version of the current, messy, sources for your
> hacking pleasure, with the caveat that almost everything is currently
> undergoing revision and a potential target removal.
>
> Marcel
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