2.9a freezes! (WAS: Squeak becomes (almost) autistic???)
Lex Spoon
lex at cc.gatech.edu
Tue Oct 31 15:52:27 UTC 2000
1. What if you put the delay *after* #closeAndDestroy instead of before
it?
2. (Just verifying) What if you change #closeAndDestroy to #destroy?
If the first helps, then its not the socket operations but loop further
out. If the second helps, then fixing discardReceivedData is likely to
help.
-Lex
jchludzinski at worldkey.net wrote:
> Bob,
>
>
> After much work (and some valuable assitance from Bob Arning) this
> weekend I was able to get my sim running without have Squeak become
> autistic (freezing up). This was accomplished by placing a Delay
> (1 second) between the #sendData: and #closeAndDestroy call on the
> socket.
>
> BUT when I try the exact same code on 2.9a - it freezes.
>
>
> ---John
>
> PS> I'm running on Win2K (a 1GHz Athlon + 256MB RAM + 30G HD box)
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