Distribution and Deployment
Glyph Lefkowitz
glyph at twistedmatrix.com
Tue Apr 17 09:33:01 UTC 2001
Hi!
I'm new to Squeak, and to Smalltalk. It seems like a very elegant platform
for development, and Squeak's media stuff in particular is very interesting
to me. Kudos to the team that has been toiling for decades to make this
happen, and to all those who have written tutorials, which I have been
vociferously reading for the past few days ;).
Although the possibilities of the development environment seem vast, I'm
confused by a few things. I know that there are people working on some of
these things, but trying to find working code has involved lots of broken
links and blind alleys on the web, so here are my questions.
I realize this is probably still a thorny problem in Squeak, but I'm curious
what the conventional approaches are to distribution. I want to write an
application which contains standard application-style stuff; and I would like
to create both a "standalone" application that non-developers can use as well
as something that can be loaded into a Squeak image so that fellow developers
can use it without running multiple VMs at once.
The two major issues I have are figuring out how to segregate my app from the
rest of the system, and understanding what base system functionality is
actually supported and what is just a temporal artifact.
Is there the notion of a change-sub-set somewhere? I would like to be able
to file out changesets for other programmers working on the project (is there
a better way to do collaborative development than just filing out changesets
to each other?), and still have a final "this is everything I've done to the
base image" changeset to distrubute when I'm done.
Is there a SqC "blessed" way to distribute apps that will eventually reach an
end-user?
The other problem that I'm having I don't know how to discover which pieces
of squeak are going to change out from under me while I'm working. Ideally,
I'd like to write software that will last for 100 years, and still run on a
relatively current and supported environment :) but failing that, I'd like to
at least not do anything that will be stomped on in the next major version of
Squeak. The only significant application I've been able to get working in
Squeak so far (whisker) seems highly sensitive to the order in which it is
filed in with respect to other changesets (SyntaxHilighting.cs in
particular), and breaks completely if I upgrade to 3.1alpha. I'm not so much
interested in burdening Squeak with bad assumptions I've gleaned from other
environments, but I would like my code not to break all the time for reasons
that I don't understand. The in-code documentation is spotty, so what
conventions should I follow?
Finally, the user interface is really a big hurdle to clear; I can deal with
the different look, or even the chunky performance, but I can't switch or
close windows with a keystroke, just about every browse it/implementors of
it/senders of it/references to it(etc) operation spawns a new window. Are
there any changesets that address some of those workflow-streamlining issues?
Or give me emacs-style keybindings in the editor? ^_^ I saw a lengthy rant on
the wiki, but again, no code to accompany it.
Thanks for any comments, and I look forward to hacking in this exciting and
powerful (yet alient) environment! :)
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