My First Doc Contribution
Dan Shafer
dshafer at yahoo.com
Fri Apr 13 04:50:34 UTC 2001
Glad you liked the tutorial. The majority of feedback so far favors keeping the
"blind alleys" in place, as has been the case with other things I've done.
I don't know how a composite Morph gets turned into its own class for
instantiation. Haven't gotten that far. I'm sure someone else will chime in,
though.
--- Karl Wilson <khwilson at bigfoot.com> wrote:
> thanks for the tutorial!
>
> I vote for leaving it just the way it is - and maybe posting a record
> of the mailing list thread after it - I think having a record of the
> thought process and false (or unnecessary) leads is great - it gave
> me the chance to think, "but why have the TextMorph in the first
> place - why not add an instance variable to the playfield" - which
> may or may not be the best way to do it - but it works also. If it is
> perfect to begin with then I wouldn't get that chance.
>
> A question - is this the way the PDA or ChineseCheckers etc were
> built? - if so - how do you get the composite morph to be it's own
> class? - I tried - debug -> make own subclass - and called it Kounter
> - but when I do "Kounter new openInWorld" it just makes a playfield.
>
> Mark Guzdial's book has a great intro to the debugger - made me see
> the light - rather than being worried when it pops up - now it is my
> friend
>
> Karl
>
> >I have just uploaded to the Swiki my first contribution to Squeak docs, a
> >probably over-long tutorial on how to build a simple project entirely using
> >direct-manipulation Morphic techniques.
> >
> >Please check it out and make appropriate corrections, comments, and
> feedback.
> >Now that I've made this first conceptual break-through, I plan to do several
> >more such things of increasing complexity.
> >
> >Thoughts and criticisms and suggestions welcome!
> >
> >It's at http://minnow.cc.gatech.edu/squeak/1827
> >
> >
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>
>
>
>
> --
>
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