LG tutorial & difference between 2.x & 3.x
Timothy Reaves
treaves at silverfields.com
Wed Aug 1 02:08:12 UTC 2001
Hello all.
I was attempting to go through the tutorial over at JG. However, it breaks down rather quickly:
World addMorph:
(PolygonMorph
vertices: {50 at 50.200@200}
color: Color red
borderWidth: 20
borderColor: Color red)
The only problem is, in the process a Rectangle gets instanciated, and Rectangle doesn't have a corner mutator, only an accessor. So it breaks.
Where would I find the difference between the 2.x & 3.x series images? I assume that somewhere is a document explaining the differences, and that it would have listed that the corner mutator was removed, and possibly offer an alternative.
Am I missing something?
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