Killer Squeak App?

Paul Davidowitz pdavidow_squeak at beethoven.com
Sun Aug 19 18:16:46 UTC 2001


Excuse me, but what is a 'MUD' ?

- Paul Davidowitz
4pjd at iname.com


---------- Original Message ----------------------------------
From: Lawson English <english7 at mindspring.com>
Reply-To: squeak-dev at lists.squeakfoundation.org
Date: Sun, 19 Aug 2001 05:09:31 -0700

>For my son's birthday I bought him a 6-month subscription to the EverQuest
>online adventure game. If you haven't played it, then I suggest that you
>obtain a copy and try it -it is VERY kool and quite cheap ($10 per copy +
>$10/month online fees, with the first month free).
>
>It is so cool that I think it could be the "killer" app for Squeak if a
>limited client/server Squeak implementation could be devised and made part
>of the default image or at least available as a standard module.
>
>EverQuest is a first-person-shooter graphical MUD with upwards of 1,000
>players online simultaneously. The interactions are overwhelmingly complex
>and quite fun.
>
>In addition to the "wow" factor of letting every kid host his/her own baby
>graphical MUD, a Squeak-based implementation would allow all sorts of
>collaboration between researchers, teachers, students, etc. Sorta a
>graphical realtime Swiki.
>
>
>Just a thought.
>
>
>-- 
>The real romance is out ahead and yet to
>come. The computer revolution hasn't started yet. Don't be misled by
>the enormous flow of money into bad defacto standards for
>unsophisticated buyers using poor adaptations of incomplete ideas. -Alan Kay
>--
>
>
>
>

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