AW: What's about Squeak an 3D so far ?
Hans N. Beck
HNBeck at t-online.de
Thu Jul 19 18:06:17 UTC 2001
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi,
> >
> I think that Hans might be talking about the OpenGL stuff done a
> while ago by Wiebe Baron. This is a wrapper over OpenGL via FFI,
> and is not integrated with the Balloon3D system.
correct
>
> This is distinct from what Bob mentions. Andreas Raab has written
> a framework that allows Balloon3D to utilize hardware
> acceleration, and hooked it up on Windows via both DirectX and
> OpenGL, and on MacOS via OpenGL. Linux support (via OpenGL) was
> added by Bert Freudenberg.
>
> What this means, for example, is that Squeak Alice now takes
> advantage of hardware acceleration. All you have to do is enable
> the menu item in the WonderlandCameraMorph.
>
> Joshua
>
Fine, thanks for information, Joshua
Hans
-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>
iQA/AwUBO1chiF/DV52vON+HEQLrDgCeOOpSA4OQPjRM16VYwidEF+AqY5QAn3Xs
naiZ43wx31k4yxDSaeWCZKyG
=32mZ
-----END PGP SIGNATURE-----
More information about the Squeak-dev
mailing list
|