AW: What's about Squeak an 3D so far ?

Hans N. Beck HNBeck at t-online.de
Thu Jul 19 18:06:17 UTC 2001


 
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Hi, 

> > 
> I think that Hans might be talking about the OpenGL stuff done a
> while ago by Wiebe Baron.  This is a wrapper over OpenGL via FFI,
> and is not integrated with the Balloon3D system.

correct

> 
> This is distinct from what Bob mentions.  Andreas Raab has written
> a  framework that allows Balloon3D to utilize hardware
> acceleration, and hooked it up on Windows via both DirectX and
> OpenGL, and on MacOS via OpenGL.  Linux support (via OpenGL) was
> added by Bert Freudenberg.  
> 
> What this means, for example, is that Squeak Alice now takes
> advantage of hardware acceleration.  All you have to do is enable
> the menu item in the WonderlandCameraMorph.
> 
> Joshua
> 

Fine, thanks for information, Joshua

Hans

 

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