[ENH] B3D Acceleration for X

Joshua Channing Gargus schwa at cc.gatech.edu
Sun May 20 13:30:57 UTC 2001


On Sun, May 20, 2001 at 02:01:29PM +0200, Bert Freudenberg wrote:
> On Sat, 19 May 2001, Joshua Channing Gargus wrote:
> 
> > Hi Bert,
> >
> > BIG THANKS to you and Andreas for this treat!
> >
> > It works great up to an extent of about 565 at 539, but bogs down after that.
> > I suspect it's due to VRAM limitations on my current card.  It might be
> > time for new hardware...
> 
> Seems unlikely to me. Note that it only runs at full speed if the 3D
> window is completely uncovered. As soon as another morph is on top of it,
> a rather slow method is used to make it still look right (for me, it
> becomes slower than software rendering). You might also look at
> Squeak3D.log.

Ah, right you are.  It sure looks impressive!

> 
> > On Sun, May 20, 2001 at 02:30:29AM +0200, Bert Freudenberg wrote:
> > > Hi folks,
> > >
> > > this is the X specific part for Andreas' new B3DAcceleratorPlugin.
> > >
> > > When you compiled it (extract into src dir, configure, make), put
> > > B3DAcceleratorPlugin.so into the current directory where you start Squeak
> > > from.  The VM is lacking two exports so you need to change
> > > platform.exports before compiling a new VM (see NOTES). See Squeak3D.log
> > > for errors.
> >
> > When I did the 'extract,configure,make', it generated a VM, but not a
> > B3DAcceleratorPlugin.so (there are a .lo and a .la).  How did you generate
> > this?  (I worked around by using your precompiled version)
> 
> It probably got build, but it's hidden in the build/.libs directory ...

Right again.

Thanks,
Joshua

> 
> -- Bert
> 





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