Nudibranch problems (Mac)

Wiebe Baron wiebe at cosmocows.com
Sun May 20 22:15:48 UTC 2001



> -----Oorspronkelijk bericht-----
> Van: Bert Freudenberg [mailto:bert at isg.cs.uni-magdeburg.de]
> Verzonden: 20 May 2001 23:45
> Aan: squeak at cs.uiuc.edu
> Onderwerp: RE: Nudibranch problems (Mac)
>
>
> It's not only the Mac but the OpenGL implementation ...
>

And D3D!


> On Sun, 20 May 2001, Wiebe Baron wrote:
>
> > >
> > > When I run Nudibranch I get a blue-green square (the underwater
> > > background)
> > > but nothing else. It indicates 18 fps though, and
> > > B3DHardwareEngine version
> > > gives 1 (hw acceleration is active).
> >
> > I posted this problem earlier having had it on three different
> NVidia cards
> > (latest drivers didn't seen to help, can anyone report not having this
> > problem?). It's due to overactive fog.
>
> It's the *linear* fog that causes problems. If you set it to exponential
> all is fine. Open a viewer on the camera, go to the fog category, and set
> fogDensity to 5 and fogType to 2.

That's interesting, with D3D fogDensity has to be something more like 0.5
(or is that what you meant?). Setting fogType to 2 is definitely the
solution though!

Cheers,
Wiebe








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