Squeak logo eye

Raab, Andreas Andreas.Raab at disney.com
Sun May 6 09:01:50 UTC 2001


Karl,

Unless you have some sort of 23rd century 512kdpi display you should've
noticed that the size of that morph is not quite what is displayed on screen
;-) So why would reducing those bounds save any cycles?!

Cheers,
  - Andreas

> -----Original Message-----
> From: Karl Ramberg [mailto:karl.ramberg at chello.se]
> Sent: Sunday, May 06, 2001 2:06 AM
> To: squeak at cs.uiuc.edu
> Cc: recipient list not shown
> Subject: Squeak logo eye
> 
> 
> I looked at the Squeak logo and found the moving eye is an enourmous
> morph with bounds: 4717 at 3799 corner: 5219 at 4401. Wouldn't a few 
> modifications save some cycles and make the default project snappier ?
> 
> Karl
> 





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