Sharing scripts (was: RE: etoy space invader tutorial (alpha))

Alan Kay Alan.Kay at squeakland.org
Sun Nov 4 18:18:58 UTC 2001


There are several solutions here. One that is very concrete is to 
just make all of the bullets ahead of time.

Also, you should ask Scott Wallace about how siblings can share descriptions.

Cheers,

Alan

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At 12:32 PM -0500 11/4/01, Stephen Pair wrote:
>  > The bullets getting added also is a speed bump as you mention.
>>  That's because of the copying of the player, and that involves
>>  creating and compiling a player in the image, so that considered it
>>  is quite fast:-) But a more elegant solution is crying for
>>  implementation. I think a separation of the model and view could
>>  be good here, so there was only one bullet model that could
>>  have several views. Or something in that direction.
>
>I think there is a need to be able to have morphs share scripts (like
>instances share a class).  Is there a way to do this in the etoy system?
>
>- Stephen


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