[MODULES] Class structure for modules and much more :-)
Dirk Wessels
icircle at xs4all.nl
Tue Sep 4 15:12:41 UTC 2001
An example for Modules in squeak
*Module
--WorkspaceModule -- classes and methods are seperated from the rest of
the system
- Project // "my work"
- Scratch // "do anything you like"
- Private // "test"
-- Package -- something you can "add" to your image or workspace (module)
- Library // adds many new classes and methods. eg: Math3DLibrary
- System // standard library of Smalltalk
- Driver // defines and implements connection to hardware or component
(may need DriverInterface class)
- UpdatedDriver // replaces parts of the implementation
- RemoteDriver // connection to remote or embedded hardware
- Component // defines a gui-component and some of its functionality
- UpdatedComponent
-- Segment -- seperation of instance-space
- RemoteSegment // distant objects or embedded objects
- InternalSegment // like cpu-objects
- LanguageInterfaceSegment // communication with C
There is also a module browser which includes a class and method browser.
Inside this browser the module's settings can be changed.
The module's instance variables:
definedMethods
definedClasses
definedVariables
importedModules
exportedModules
submodules -- submodules automatically import the main module's stuff.
exportedMethods
exportedClasses
exportedVariables
--internal--
methodDictionary
classDictionary
variableDictionary
--system options--
optimisationLevel
nilAsSubclassOfObject
methodTemplates
methodVTables
memoryOptimisations
memoryRestrictions
trackGarbage
useProfiler
--methods for opening closing etc..--
open
close
connect // for remote stuff
sleep
wakeup
disconnect
fileOut...
fileIn...
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