[ENH][Win32]RE: Font Support
Andreas.Raab at gmx.de
Sat Sep 29 21:55:46 UTC 2001
Thanks for the complaint. Perhaps to get started, attached is something that
might be of tremendous help for at least the Win32 people. The changes (and
the plugin) allow you to import any font you have on your system into Squeak
(and have it there as StrikeFont). All you have to do is to evaluate:
choose the font you'd like to import and get it. But be warned: The imported
fonts blow up your image... they tend to get large since a variety of font
sizes is imported. The usual disclaimers apply (blabla, mumble mumble, may
not work, may not look right, etc. etc. etc.)
> -----Original Message-----
> From: squeak-dev-admin at lists.squeakfoundation.org
> [mailto:squeak-dev-admin at lists.squeakfoundation.org]On Behalf Of David
> N. Smith (IBM)
> Sent: Saturday, September 29, 2001 1:02 PM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Font Support
> The single most troubling problem in Squeak is the lack of
> real font support. I've just finished a large, packaged
> program and had to make do with NewYork, and images of large
> characters in a font cut from Illustrator and pasted into
> Graphic Converter, then twiddled, and then saved as GIFs, in
> three large sizes, for about 30 characters each, then read
> into the program and then laid out by code I wrote. (There
> are other solutions; I disliked this one the least.)
> With real font support I could address the font directly.
> I know one issue is portability and that strike fonts move
> readily between platforms.
> Maybe there should be some way to:
> * Query the current platform for fonts with certain
> characteristics. (Answer all serif, answer all monospace,
> answer all bold Courier, etc. X-Windows has a mechanism for
> doing such searches that might be useful to look at.)
> * Specify that a certain font is wanted; it then acts like a
> built-in font.
> * Squeak then asks the platform to draw the characters.
> There are issues wrt moving an image to a new platform, but I
> think they can be handled so long as 'Squeak itself' uses
> built-in, portable fonts.
> Maybe I'm all wet here, with a quickly proposed solution that
> might not work. Regardless, there needs to be SOME solution
> to the Squeak font problem.
> The current font support sucks. The TT converter doesn't work
> on a Mac, it does work on Windoze but only at 32 point and
> above. It doesn't fix the problem.
> One cannot claim to have the worlds greatest multimedia
> content builder, then admit to having only three fonts with
> fixed sizes.
> Chris, thanks for reminding me that I've been going to complain too.
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