[Q] Wonderland programming tip
Stephan B. Wessels
swessels at one.net
Fri Apr 5 19:01:29 UTC 2002
Fellow Squeakers,
I have a small project for which adding a window with a 3D character
reacting to events in the application would be very amusing for the end
user. So the Wonderland code is getting a good look over. It would be more
fun to have a character doing things rather than typical boring indicator
lights, for example.
There is a WonderlandCameraMorph class in the image. Can I use that or
something like it to get this kind of idea off the ground? Starting to dig
through the Wonderland code and I¹d rather not discover how to do this
unless someone else hasn¹t tried yet.
Tips and pointers are appreciated. I want to get something working this
weekend.
And thanks to Andreas for publishing the fix for reading the new MDL files
into Wonderlands.
- Steve
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.squeakfoundation.org/pipermail/squeak-dev/attachments/20020405/9ffbeea2/attachment.htm
More information about the Squeak-dev
mailing list
|