thorn at meko.dk
Fri Aug 23 14:55:17 UTC 2002
Jason Dufair wrote:
> Glad you dig it, Tommy. I'm aware of the type ahead issue. I
> probably need to figure out some priority for my "smooth scroll"
> process to run at so it doesn't drop some of the move events.
I looked at the code and was surprised that it is this complicated. Can
it really ont be done simpler? Also, I'm worrid about the explicit
delays in the code. I though it would be enough to use the step method
to handle the passing of time.
> Also, can anyone suggest a way to move all of the submorphs without
> redrawing them? In other words, turn off redraw, send #top: to each
> submorph, then turn on redraw. I would think this might help
> performance somewhat. Thanks!
I thought that was the effect by default; that moving submorphs just
updated the damage region and that the actual redrawing was done periodicly.
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