[GOODIE] FadingTTListMorph

Ned Konz ned at bike-nomad.com
Fri Aug 23 16:49:54 UTC 2002


On Friday 23 August 2002 07:55 am, Tommy Thorn wrote:
> Jason Dufair wrote:
> > Glad you dig it, Tommy.  I'm aware of the type ahead issue.  I
> > probably need to figure out some priority for my "smooth scroll"
> > process to run at so it doesn't drop some of the move events.
>
> I looked at the code and was surprised that it is this complicated.
>  Can it really ont be done simpler?  Also, I'm worrid about the
> explicit delays in the code.  I though it would be enough to use
> the step method to handle the passing of time.

It should be; you shouldn't need a background process to do this. It's 
much easier and safer to use a step method.

> > Also, can anyone suggest a way to move all of the submorphs
> > without redrawing them?  In other words, turn off redraw, send
> > #top: to each submorph, then turn on redraw.  I would think this
> > might help performance somewhat.  Thanks!
>
> I thought that was the effect by default; that moving submorphs
> just updated the damage region and that the actual redrawing was
> done periodicly.

That's correct.

-- 
Ned Konz
http://bike-nomad.com
GPG key ID: BEEA7EFE




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