[GOODIE] FadingTTListMorph
Jason Dufair
jase at dufair.org
Fri Aug 23 18:43:43 UTC 2002
Tommy Thorn wrote:
> Jason Dufair wrote:
>
>> Glad you dig it, Tommy. I'm aware of the type ahead issue. I
>> probably need to figure out some priority for my "smooth scroll"
>> process to run at so it doesn't drop some of the move events.
>
>
> I looked at the code and was surprised that it is this complicated.
> Can it really ont be done simpler? Also, I'm worrid about the
> explicit delays in the code. I though it would be enough to use the
> step method to handle the passing of time.
As far as simpler, I don't know. I'm open to suggestion. I've made it
pretty configurable, possibly adding somewhat to its complexity. I did
build the #smoothScrollToCurrent method to be able to scroll to any
position. This allows me to do PgDn/PgUp at some point as well. Plus
it aids in the wraparound.
As far as the step method - this is what I will use instead of what I'm
currently doing. Thanks for the suggestion.
>> Also, can anyone suggest a way to move all of the submorphs without
>> redrawing them? In other words, turn off redraw, send #top: to each
>> submorph, then turn on redraw. I would think this might help
>> performance somewhat. Thanks!
>
>
> I thought that was the effect by default; that moving submorphs just
> updated the damage region and that the actual redrawing was done
> periodicly.
Thanks Tommy and Ned for explaining this.
--
Jason Dufair - jase at dufair.org
http://www.dufair.org/
"Every word is like an unnecessary stain on silence and nothingness."
-- Beckett
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