ICFP 2002 entry?
Bijan Parsia
bparsia at email.unc.edu
Sat Aug 31 18:40:50 UTC 2002
On Sat, 31 Aug 2002 gjjrs0somx001 at sneakemail.com wrote:
> >(No cybernetics either; it's just a board game.)
>
> It looks more involved than just a board game.
Yes, I'm prolly guilty of going overboard in the other direction.
> You have to manage
> funds in bidding on move priority, and since there are multiple
> players and the turn order is indeterminant, I don't think a stock
> alpha-beta lookahead strategy is going to work that well.
True, but it should work. A random move strategy would *work*, in the
sense of playing the game.
Implementing *a* solution isn't so terribly hard. Implementing a *great*
solution is fairly hard. But implementing a *winning* solution depends on
the other folks participating who are bound by the same time constraints.
> Then there is the travelling salesman aspect to picking packages to
> deliver and what order to deliver them in.
Sure.
> All in all, it looks like a very interesting (and hard) problem.
Yes. It's certainly a challenge, but not an insane one when you consider
the entire situation.
Cheers,
Bijan Parsia.
More information about the Squeak-dev
mailing list
|