Croquet alpha release(s?)
PhiHo Hoang
phiho.hoang at rogers.com
Thu Dec 5 02:27:03 UTC 2002
> We haven't done any performance testing or tweaking at this point.
According to Alan, 'This is a "gamma" release' already.
(alpha and beta were not released ?)
Is it still too early for preformance testing ?
I remember reading somewhere, game/game engine
developing should go thru 3 steps in order:
1/- First, make it fast, things should move at supersonic speed
(and who cares about few pixels off here and there.)
2/- Second, make it correct (hey, look at that guy, he's
been fighting for hours and has not a signle drop of sweat
on his face :-)
3/- Third, make it right (like exposing props/attrs
through interface instead of exporting them ;-)
Anyway, thanks for the info, Andreas.
Cheers,
PhiHo.
----- Original Message -----
From: "Andreas Raab" <andreas.raab at gmx.de>
To: <squeak-dev at lists.squeakfoundation.org>
Sent: Wednesday, December 04, 2002 4:44 AM
Subject: RE: Croquet alpha release(s?)
> > How would you compare, performance-wise, Croquet to
> >
> > 1/- RuneScape http://www.runescape.com
> >
> > 2/- WildTangent http://www.wildtangent.com
>
> We haven't done any performance testing or tweaking at this point.
>
> > > but the addition of the TeaTime collaboration object model/protocol
> > > and the new scripting architecture will have a dramatic impact
> > > on the nature of how you program for the system.
> >
> > Does it have any impact on performance ?
>
> Yes and no. It's sort of comparing C and Smalltalk - from the "raw"
> perspective of microbenchmarks it will certainly be much slower. Yet, it
> won't matter (or not very often) since what you're doing is to 90%
> graphics bound and then the added flexibility and resiliency of the
> architecture will kick in.
>
> Cheers,
> - Andreas
>
>
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