Croquet alpha release(s?)

Alan Kay Alan.Kay at squeakland.org
Thu Dec 5 09:46:54 UTC 2002


Sorry about the confusion --

We need a greek letter before alpha. Whatever that might be, that 
would be a good letter to use for the first croquet release.
Cheers,

Alan

-----

At 10:19 PM -0500 12/4/02, Joshua 'Schwa' Gargus wrote:
>On Wed, Dec 04, 2002 at 09:27:03PM -0500, PhiHo Hoang wrote:
>>  > We haven't done any performance testing or tweaking at this point.
>>
>>      According to Alan, 'This is a "gamma" release' already.
>>      (alpha and beta were not released ?)
>
>I noticed that, too.  I took the liberty of interpreting that as
>"pre-alpha".  Was it 3.2 that had a gamma phase right before it was
>finalized? 
>
>I would normally expect gamma to mean "the release to polish off the
>final bugs, and get some input from the community about shortcomings
>in the documentation, etc".
>
>>
>>      Is it still too early for preformance testing ?
>>
>>      I remember reading somewhere, game/game engine
>>      developing should go thru 3 steps in order:
>>
>>      1/- First, make it fast, things should move at supersonic speed
>>      (and who cares about few pixels off here and there.)
>>
>>      2/- Second, make it correct  (hey, look at that guy, he's
>>      been fighting for hours and has not a signle drop of sweat
>>      on his face :-)
>>
>>      3/- Third, make it right (like exposing props/attrs
>>      through interface instead of exporting them ;-)
>
>This isn't really traditional game engine design.  For instance, one
>of the explicit goals is to support end-user programming.  Therefore,
>3 isn't an afterthought to be addressed if there happens to be time.
>
>Joshua
>
>>
>>      Anyway, thanks for the info, Andreas.
>>
>>      Cheers,
>>
>>      PhiHo.
>>
>>  ----- Original Message -----
>>  From: "Andreas Raab" <andreas.raab at gmx.de>
>>  To: <squeak-dev at lists.squeakfoundation.org>
>>  Sent: Wednesday, December 04, 2002 4:44 AM
>>  Subject: RE: Croquet alpha release(s?)
>>
>>
>>  > >     How would you compare, performance-wise, Croquet to
>>  > >
>>  > >         1/- RuneScape http://www.runescape.com
>>  > >
>>  > >         2/- WildTangent http://www.wildtangent.com
>>  >
>>  > We haven't done any performance testing or tweaking at this point.
>>  >
>>  > > > but the addition of the TeaTime collaboration object model/protocol
>>  > > > and the new scripting architecture will have a dramatic impact
>>  > > > on the nature of how you program for the system.
>>  > >
>>  > >     Does it have any impact on performance ?
>>  >
>>  > Yes and no. It's sort of comparing C and Smalltalk - from the "raw"
>>  > perspective of microbenchmarks it will certainly be much slower. Yet, it
>>  > won't matter (or not very often) since what you're doing is to 90%
>>  > graphics bound and then the added flexibility and resiliency of the
>>  > architecture will kick in.
>>  >
>>  > Cheers,
>>  >   - Andreas
>>  >
>>  >


-- 



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