Open source Physics for Croquet - (Viewpoints interested?)

Andreas Raab andreas.raab at gmx.de
Wed Dec 11 11:33:30 UTC 2002


Serge,

This sounds exciting! Have you considered trying to integrate it with
Croquet rather than the (in my understanding outdated ;-) B3D/Wonderland
framework?!

Cheers,
  - Andreas

> -----Original Message-----
> From: squeak-dev-admin at lists.squeakfoundation.org 
> [mailto:squeak-dev-admin at lists.squeakfoundation.org] On 
> Behalf Of Serge Stinckwich
> Sent: Wednesday, December 11, 2002 12:02 PM
> To: squeak-dev at lists.squeakfoundation.org
> Cc: erollo at etu.info.unicaen.fr; flevavas at etu.info.unicaen.fr
> Subject: Re: Open source Physics for Croquet - (Viewpoints 
> interested?)
> 
> 
> On Tue, 10 Dec 2002 15:44:25 -0800
> Darius Clarke <darius at inglang.com> wrote:
> 
> > Croquet "players",
> > 
> > If the you are still looking for a physics engine for 
> Croquet this one might 
> > meet your needs: 
> >  
> > Open Dynamics Engine 
> > http://q12.org/ode/ode.html 
> >  
> > "ODE is a free, industrial quality library for simulating 
> articulated rigid 
> > body dynamics - for example ground vehicles, legged 
> creatures, and moving 
> > objects in VR environments. It is fast, flexible, robust 
> and platform 
> > independent, with advanced joints, contact with friction, 
> and built-in 
> > collision detection." 
> > 
> > ODE is the Blender Foundation_s first choice among physics 
> engines for Blender.
> > http://www.blender.org 
> > Blender Conference 2002 proceedings
> > http://www.blender.org/modules/bc2002/index.html
> > 
> > ("Blender is the first and only fully integrated 3D 
> creation suite allowing 
> > modeling, animation, rendering, post-production, 
> interactive creation and 
> > playback with cross-platform compatibility - all in one 
> tidy, easily 
> > downloadable package. Now Blender is Open Source.")
> 
> I have a students project who just start to work on a ODE 
> plugin for Squeak. Look at : 
> http://www.iutc3.unicaen.fr/serge/187 (only in french sorry).
> After the plugin, the next challenge is the proper 
> integration of physics inside the existing B3D and Wonderland classes.
> 
> If others want to join the development or share ideas, you 
> are welcome !
> 
> -- 
> Serge Stinckwich                                         -< ) 
>  multiagent.com
> Université de Caen>CNRS UMR 6072>GREYC>MAD                /~\ 
>  squeak.org
> http://www.iutc3.unicaen.fr/serge/                       (/  
> | zope.org
> Smalltalkers do: [:it | All with: Class, (And love: it)] _|_/ 
>  debian.org
> 




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